Codermobs

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Introduction

This page discusses Codermobs. Codermobs is a "modpack" that implements a complete Mobs system. It might be referred to as a "mobpack".

Codermobs is part of Bucket Game. It can't be used unless at least certain core parts of Bucket Game are present.

This mobpack isn't the only way to have mobs in a world. There are other mobpacks.

Codermobs' claims to fame are:

(a) It comes with a huge number of mobs (b) It's easy to remove unwanted mobs so as to reduce media size (c) It's not difficult to add new mobs (d) CoRNeRNoTe's 2D "critters" mob system is included (e) Other special cases such as Pet Ores are provided (f) The API part has numerous bug fixes and features

Codermobs API

Codermobs comes with its own version of Troll+One's Mobs Redo API mod named "mobs". This is a hard fork of "mobs" that will not be synced again with trollstream. It includes numerous bug fixes but may be missing features from Troll+1's latest release and other forks.

The Codermobs version of "mobs" is compatible with the Mobs Redo API as of the late 2010s. It should support most stand-alone mobs mods from that era. It is used, in Bucket Game, to support not only the rest of Codermobs but sealife mobs in a separate modpack named Codersea.

Mobs included in Codermobs 

As of 2023, Codermobs provided:

(a) A unified set of about 80 conventional Mobs Redo mobs. These were located in a mod named "codermobs" that was part of a modpack also named "codermobs".

(b) CoRNeRNoTe's 2D "critters" mod from the early 2010s.

(C) Two other special case mods named "petores" and "whinny". "petores" created friendly ores. "whinny" was a simple alternate horse, small and essentially a pony, including a rainbow variation that riders could use to fly or at least jump very high.

Unified in this context means fairly standardized Lua files for the 80-odd mobs in the "codermobs" mod. The list of mobs in that mod included:

angel baby baby_chick badger bat
bear bee beetle bird bom


    1. [Mod] codermobs

The codermobs mod (the codermobs/codermobs directory) contains many rescued and improved mobs you may remember if you played early releases of Minetest, as well as currently widely used mobs, and some new ones made specifically for codermobs.

    1. Notable Settings

- `codermobs_egg_time_delay = 120`: (default 120) Hatch time in seconds - `codermobs_egg_hatch_chance = x` (where x is a number; default 1):

 Eggs have a 1/x chance of hatching every `codermobs_egg_time_delay`.
 - If a player picks up a fertilized egg, it loses its fertilized
   status due to a technical limitation.

- `enable_codermobs_all = true`: enables all standard-style mobs

 (regardless of theme, but excluding Critters, Pet Ores, and CoderSea
 mobs)
    1. Notable Commands

- `/hostile`: Toggle hostile mode. When on, most mobs will attack and

 their sight range will increase.
    1. Notable Changes

- [190616](https://minetest.org/changes.html#190616) complete chicken-egg cycle - [190531](https://minetest.org/changes.html#190531) - [190206](https://minetest.org/changes.html#190206)

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