Codermobs
This subject area:
Introduction
This page discusses Codermobs. Codermobs is a "modpack" that implements a complete Mobs system. It might be referred to as a "mobpack".
Codermobs is part of Bucket Game. It can't be used unless at least certain core parts of Bucket Game are present.
This mobpack isn't the only way to have mobs in a world. There are other mobpacks.
Codermobs' claims to fame are:
(a) It comes with a huge number of mobs
(b) It's easy to remove unwanted mobs so as to reduce media size
(c) It's not difficult to add new mobs
(d) CoRNeRNoTe's 2D "critters" mob system is included
(e) Other special cases such as Pet Ores are provided
(f) The API part has numerous bug fixes and features
Codermobs API
Codermobs comes with its own version of Troll+One's Mobs Redo API mod named "mobs". This is a hard fork of "mobs" that will not be synced again with trollstream. It includes numerous bug fixes but may be missing features from Troll+One's latest release and other forks.
The Codermobs version of "mobs" is compatible with the Mobs Redo API as of the late 2010s. It should support most stand-alone mobs mods from that era. It is used, in Bucket Game, to support not only the rest of Codermobs but sealife mobs in a separate modpack named Codersea.
Mobs included in Codermobs
As of 2023, Codermobs provided:
(a) A unified set of about 80 conventional Mobs Redo mobs. These were located in a mod named "codermobs" that was part of a modpack also named "codermobs".
(b) CoRNeRNoTe's 2D "critters" mod from the early 2010s.
(c) Two other special case mods named "petores" and "whinny". "petores" created friendly ores. "whinny" was a simple alternate horse, small and essentially a pony, including a rainbow variation that riders could use to fly or at least jump very high.
Unified in this context means fairly standardized Lua files for
the 80-odd mobs in the "codermobs" mod. The list of mobs in that mod included:
Reducing Codermobs size
For lower-power servers and/or to support older client devices, world hosts will want to reduce the size of Codermobs. This is easy.
In the copy of Codermobs used by a particular world, go to the "codermobs" modpack and then to the "codermobs" mod in the modpack. There, remove from the "models/" and "textures/" directories just the media files associated with mobs that you don't want.
For example, if you don't want the sand monster, delete these files:
models/codermobs_sand_monster.b3d textures/codermobs_sand_monster.png
It should be sufficient to delete the "models/" files in question. However, deleting the "textures/" files as well will reduce resource usage further.