Mods/basic machines: Difference between revisions

From Minetest
>ROllerozxa
No edit summary
>ROllerozxa
No edit summary
(No difference)

Revision as of 13:28, 23 December 2022


basic_machines
Blank.png
A mod
Mod Type Tools
Author rnd
Latest version ?
Forum topic 12033
Source code GitHub
ContentDB N/A
Technical name basic_machines


Intro

basic_machines is a Minetest mod used for automation and building logic circuits and adds a collection of tools and machines that can be combined to carry out and automate various tasks. For the complete (but outdated) documentation, see the GitHub wiki.

Examples:

  • Press a key to turn lights on/off.
  • Change text on a sign.
  • Open and close doors.
  • Move materials, such as harvesting plants and moving them into a chest.
  • Automate farming and crafting.

While some of the machines are rather expensive (i.e. requiring blocks of gold, diamond, and/or mese), there are others that are both cheap and useful.

Note

The new version (as of 2017-12-29) introduces new textures and gui,
as well as some changed recipes, most notable for battery, generator and their upgrades.

!! The following text does not reflect these changes (yet) !!

Servers

The following servers have basic_machines installed:

...

List of machines

Basic machines

Constructor

The constructor works like a special crafting table that is used to make the other "basic machines".

Name Ingredients Input → Output Description
Constructor Steel Ingots (8)
+ Copper Block
Steel Ingot.png
Steel Ingot.png
Steel Ingot.png
Steel Ingot.png
Copper Block.png
Steel Ingot.png
Steel Ingot.png
Steel Ingot.png
Steel Ingot.png
Constructor (basic machines).png
Used to make the other basic machines.

Light

Lights are cheap light sources that are stronger than mese lamps.

Input Constructor Output Description
Torch.png Torches (4) Arrow.png Constructor (basic machines).png Arrow.png Light (basic machines).png Light Used to create light.

Input and signal processing

Keypad

A keypad is a big button that can be set with a password and send a signal/text to activate a device.
It can also be used for keyboard entry with basic_robots.

Input Constructor Output Description
Stick.png Stick
Wooden Planks.png Wooden Planks
Arrow.png Constructor (basic machines).png Arrow.png Keypad (basic machines).png Keypad Used to send a signal/text to activate a device.

Distributor

A distributor can forward an input signal to up to 16 other devices.

Example: forward the on/off-signal from a keypad to several lights in a room or corridor.
Input Constructor Output Description
Steel Ingot.png Steel Ingot
Mese Crystal.png Mese Crystal
Keypad (basic machines).png Keypad
Arrow.png Constructor (basic machines).png Arrow.png Distributor (basic machines).png Distributor Used to forward an input signal.

Detector

A detector can detect and measure conditions (e.g. players, objects, blocks, light level) and activate machines.

Input Constructor Output Description
Mese Crystal.png Mese Crystals (4)
Keypad (basic machines).png Keypad
Arrow.png Constructor (basic machines).png Arrow.png Detector (basic machines).png Detector Used to detect conditions and activate machines.

Setup:

  • For interactive setup, punch the detector and follow the chat instructions.
  • For advanced setup, right-click the detector.
    • There are four modes of operation: node, player, object, and inventory detection.
      • Inside node/player/object, write the node, player, or object name.
      • If detecting players or objects, a range of detection can be specified.
      • If the mode is inventory, it will check for items in the inventory of the specified source node.
    • If the detector activates, it will trigger the machine at the target position.
    • To activate a detector when not triggered, set NOT to 1.

Examples:

  • Write air to detect empty space.
  • Write default:tree to detect a tree.
  • Write farming:wheat_8 to detect ripe wheat.
  • Write default:water_flowing to detect flowing water.

Advanced:

  • You can select a second source and select AND/OR from the top-right dropdown list to do logical operations.
  • You can also filter the output signal:
    • -2 = only OFF
    • -1 = NOT
    • 0/1 = normal
    • 2 = only ON
    • 3 = only if changed
    • 4 = if target keypad set its text to detected object name

Clock generator

A clock generator periodically activates the device on top, every 5 seconds.
Example: keep a furnace running.

In multiplayer, this only works when a player is near.

With a distributor, several devices can be activated from one clock-generator.

Input Constructor Output Description
Diamond Block.png Diamond Block
Keypad (basic machines).png Keypad
Arrow.png Constructor (basic machines).png Arrow.png Clock generator (basic machines).png Clock generator Used to periodically activate other devices.

Power

Generator

A generator produces fuel, which is used to recharge batteries.

Input Constructor Output Description
Diamond Block.png Diamond Blocks (5)
Battery (basic machines).png Battery
Arrow.png Constructor (basic machines).png Arrow.png Generator (basic machines).png Generator Used to produce fuel.

A generator requires a gold block and a diamond block per upgrade.

Upgrade Level(s) Fuel Power
Low 0-19 Power cell 1
Medium 20-98 Power block 11
High 99 Power rod 100

The process of recharging can be automated by using a mover to take fuel from the inventory.

New since 2017-12-19:

  • Recipe: "default:diamondblock 5", "basic_machines:battery 5", "default:goldblock 5"
    • This is a major increase in price
  • Upgrade: upgrade with generators: low level (0-4), medium level (5-19) and high level (20+).
    • Upgrades also got much more expensive


Battery

A battery can power other devices, such as a furnace, mover, or grinder.

Input Constructor Output Description
Steel Ingot.png Steel Ingots (3)
Mese Block.png Mese Block
Diamond.png Diamond
Arrow.png Constructor (basic machines).png Arrow.png Battery (basic machines).png Battery Used to power other devices.

A battery requires a mese block and a diamond block per upgrade.

Upgrade level Max power output Capacity Comments
0 1 10
1 2 30
2 5 50 Provides enough power to grind iron and copper
and to use mover to teleport.
3 7 70 Provides enough power to grind gold.
4 9 90 Provides enough power to grind Mese Crystals.
5 11 110
6 13 130
7 15 150
8 17 170 Provides enough power to grind Diamonds.
9 ...

New since 2017-12-19:

  • Recipe: "default:bronzeblock 2", "default:mese", "default:diamond"

So, the price has increased a bit, from 3 steel to 18 bronze.

  • Upgrade: diamond/mese block for power/capacity, max. 200 gold/diamond blocks

So, power and capacity now can be upgraded independently.

Processing

Mover

The mover is the most complex of the basic machines. It can dig, harvest, plant, teleport, or move items from inventory to inventory.

Input Constructor Output Description
Mese Crystal.png Mese Crystals (6)
Stone.png Stone (2)
Keypad (basic machines).png Keypad
Arrow.png Constructor (basic machines).png Arrow.png Mover (basic machines).png Mover Used to dig/harvest/plant/teleport/move items in inventories/chests.

The mover can be upgraded by putting up to ten mese blocks in its inventory. This increases the mover's range by 10 per block and divides fuel consumption by one plus the number of blocks. Fuel consumption depends on the blocks to be moved and the distance. For example:

  • Stone or tree is harder to move than dirt.
  • Harvesting wheat is very cheap, while moving lava is very hard.

Setup (version 01/17/2017):

  • For interactive setup, punch the mover and follow the instructions in the chat.
  • For advanced setup, right click the mover.
    • Positions are defined by X,Y,Z coordinates, where 0,0,0 is the position of the mover itself. (See the top of the mover for its orientation.)
    • Modes of operation:
      • normal: teleports a block.
      • dig: digs a node and gives you the result, which is good for harvesting farms.
      • drop: drops a node on the ground.
      • object: teleports a player or object in a teleport radius defined by the distance between source1 and source2. Move time for objects or names for players can be specified by setting filter.
      • inventory: exchanges items between node inventories. The inventory name for source and target must be selected from the dropdown list on the right. By setting filter, only selected nodes are moved.
  • Activate the mover by a keypad, a distributor, a detector signal, or mese signal (if mesecons is installed).

Advanced:

  • The start/end position can be reversed by setting reverse to a nonzero value. This is useful for placing stuff at many locations-planting.
  • If you put reverse=2/3 in transport mode, it will disable parallel transport but will still do reverse effect with 3.
  • If you activate mover with OFF signal, it will toggle reverse.

Grinder

The following description from the GitHub wiki is probably an understatement:

"Grinder processes mining resources for more efficiency"

A grinder grinds materials into dusts, which doubles the output when smelted.

Input Constructor Output Description
Diamond.png Diamonds (13)
Mese Block.png Mese Blocks (4)
Arrow.png Constructor (basic machines).png Arrow.png Grinder (basic machines).png Grinder Used to grind materials into dusts.
Grinder recipes

Miscellaneous recipes:

Input Grinder Output Battery-power req.
Ice.png Ice Arrow.png Grinder (basic machines).png Arrow.png Snow.png Snow (4) 1
Stone.png Stone Arrow.png Grinder (basic machines).png Arrow.png Sand.png Sand 2
Obsidian Shard.png Obsidian Shard Arrow.png Grinder (basic machines).png Arrow.png Lava.png Lava 199
darkage:silt_lump Arrow.png Grinder (basic machines).png Arrow.png darkage:chalk_powder 1

Cobblestone → Gravel → Dirt → Clay Lumps:

Clay can be smelted into clay bricks and then crafted into brick blocks, which make a nice building material for houses.

Input Grinder Output Battery-power req.
gloopblocks:basalt Arrow.png Grinder (basic machines).png Arrow.png Cobblestone.png Cobblestone 1
Cobblestone.png Cobblestone Arrow.png Grinder (basic machines).png Arrow.png Gravel.png Gravel 1
Gravel.png Gravel Arrow.png Grinder (basic machines).png Arrow.png Dirt.png Dirt 0.5
Dirt.png Dirt Arrow.png Grinder (basic machines).png Arrow.png Clay Lump.png Clay Lump (4) 0.5

Materials → Dusts:

The grinder allows grinding a lump or ingot into dust with "purity 33%", smelting that dust in the furnace into "purity 66%", and finally smelting that into two ingots. As a result, you get double the amount that is usually outputted from smelting a lump directly into an ingot (but requires work and time).

For the setup that does this, see the Factory section.

Input Grinder Output Battery-power req.
Iron Lump.png Iron Lump Arrow.png Grinder (basic machines).png Arrow.png basic_machines:iron_dust_33 2 4
Steel Ingot.png Steel Ingot Arrow.png Grinder (basic machines).png Arrow.png basic_machines:iron_dust_33 2 4
Copper Lump.png Copper Lump Arrow.png Grinder (basic machines).png Arrow.png basic_machines:copper_dust_33 2 4
Copper Ingot.png Copper Ingot Arrow.png Grinder (basic machines).png Arrow.png basic_machines:copper_dust_33 2 4
Gold Lump.png Gold Lump Arrow.png Grinder (basic machines).png Arrow.png basic_machines:gold_dust_33 2 4
Gold Ingot.png Gold Ingot Arrow.png Grinder (basic machines).png Arrow.png basic_machines:gold_dust_33 2 6
Mese Crystal.png Mese Crystal Arrow.png Grinder (basic machines).png Arrow.png basic_machines:mese_dust_33 2 8
Diamond.png Diamond Arrow.png Grinder (basic machines).png Arrow.png basic_machines:diamond_dust_33 2 16

Note: when the mod moreores is installed, these recipes also work for tin, silver, and mithril.

Extreme Survival:

Input Grinder Output Battery-power req.
es:aikerum_crystal 1 Arrow.png Grinder (basic machines).png Arrow.png es:aikerum_dust 2 16
es:emerald_crystal 1 Arrow.png Grinder (basic machines).png Arrow.png es:emerald_dust 2 16
es:purpellium_lump 1 Arrow.png Grinder (basic machines).png Arrow.png es:purpellium_dust 2 16
es:ruby_crystal 1 Arrow.png Grinder (basic machines).png Arrow.png es:ruby_dust 2 16

Autocrafter

An autocrafter is used for automatic crafting. To use it, set up a recipe in the crafting grid, add items to its inventory, and activate it with a keypad.

Input Constructor Output Description
Steel Ingot.png Steel Ingots (5)
Mese Crystal.png Mese Crystals (2)
Diamond Block.png Diamond Blocks (2)
Arrow.png Constructor (basic machines).png Arrow.png Autocrafter (basic machines).png Autocrafter Used for automatic crafting.

Recycler

A recycler is used to recycle old tools (yields 75%).

Input Constructor Output Description
Mese Crystal.png Mese Crystals (8)
Diamond Block.png Diamond Block
Arrow.png Constructor (basic machines).png Arrow.png Recycler (basic machines).png Recycler Used to recycle old tools.

Special

Enviroment block

An enviroment block can change physics settings (e.g. gravity) and the skybox for nearby players.

Input Constructor Output Description
Generator (basic machines).png Generators (8)
Clock generator (basic machines).png Clock generators
Arrow.png Constructor (basic machines).png Arrow.png Enviroment block (basic machines).png Enviroment block Used to change physics settings and skybox for nearby players.

(Note: "enviroment" is a typo for "environment".)

Ball spawner

A ball spawner is used to spawn an energy ball that can activate stuff and bounce around when moved with a mover.

Input Constructor Output Description
Power cell (basic machines).png Power cell
Keypad (basic machines).png Keypad
Arrow.png Constructor (basic machines).png Arrow.png Ball spawner (basic machines).png Ball spawner Used to spawn an energy ball.

Examples

Lamp

Simply place it somewhere, like a torch or mese lamp, and the light will be on.

Lamp with a switch

  • Place a keypad on the ground.
  • Place a lamp on top of the keypad.
  • Right-click the keypad to set it up:
    • For "target", enter 0,1,0 (which means the block above the keypad).
    • For "OFF/ON/TOGGLE", enter 3.
    • Press OK.

Now, every left-click/punch on the keypad will switch the lamp on/off.

With a right-click on the lamp you can specify a time (in seconds)
to turn off after receiving the signal from the keypad.
So, this works just like a lamp in a stairwell.

Switch several lamps with keypads and a distributor

  • Place a distributor somewhere.
  • place keypad #1 somewhere,
  • place keypad #2 somewhere else,
  • place several lamps.

...

Collect power cells from a generator

and move them to a chest or battery

...

Power a furnace from a battery

Battery-powered furnace - Overview
Battery-powered furnace - Battery setup
Battery-powered furnace - Keypad setup
Battery-powered furnace - Output of furnace
  • place keypad on the ground
  • place battery on top of the keypad
  • place furnace on top of the battery
  • put a power cell into the battery
  • put some ore in the furnace, but no fuel
  • set the keypad's target to the battery, set mode to 2 (ON)
  • and activate the furnace by punching the keypad

Now, the furnace will run on the power provided by the battery and smelt the ore.

Automate a furnace

  • move ore from chest to furnace
  • activate furnace
  • move ingots from furnace to chest

Factory