Talk:Games/Minetest TNG

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Revision as of 10:55, 25 March 2018 by >Wuzzy (Wuzzy moved page Talk:Subgames/Minetest TNG to Talk:Games/Minetest TNG: “Subgames” were renamed to “games”)
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Comments, Ideas

Food

I think, all the different kinds of food and plants are overkill and not really needed.

In my current TNG-testgame, apples, mushrooms and meat from sheep provide plenty of food.
Cooking wheat to bread/rolls takes much too long / uses too much fuel / too much effort.
Sheep give plenty of wool, even without sheers.
There is no need for wool, after a bed and maybe carpets are done.
Planting cotton is completely unneeded (maybe for making bows).
Feathers have no use yet (maybe add custom recipe for arrows).

Mobs

There is little reason to fight mobs (no XP, low-value drops).

There is no clear benefit from taming sheep and chickens.

I have a tame chicken, but no single egg since several days

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Misc

Items dropping (player need an extra click to pick them up) is annoying.

Case in point: harvesting wheat/cotton/papyrus, when the drops spill into the next block/water/between other plants.
Makes it extra hard in the dark

Mining/ore: In my testgame, I have hardly found any ore yet.
So, I see no reason to make them even harder to find.

I suggest to add a charcoal-mod, so players can get coal from wood early, to make torches.

Awards:

bad placement - debug-text covers up the award-window.

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Bugs

  • Lava-bucket vanishes when used in furnace
  • Graphics for water-source / lava-source / glass mixed up ?