Talk:Games/Minetest TNG
From Minetest
(Redirected from Talk:Subgames/Minetest TNG)
Comments, Ideas
Food
I think, all the different kinds of food and plants are overkill and not really needed.
- In my current TNG-testgame, apples, mushrooms and meat from sheep provide plenty of food.
- Cooking wheat to bread/rolls takes much too long / uses too much fuel / too much effort.
- Sheep give plenty of wool, even without sheers.
- There is no need for wool, after a bed and maybe carpets are done.
- Planting cotton is completely unneeded (maybe for making bows).
- Feathers have no use yet (maybe add custom recipe for arrows).
Mobs
There is little reason to fight mobs (no XP, low-value drops).
There is no clear benefit from taming sheep and chickens.
- I have a tame chicken, but no single egg since several days
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Misc
Items dropping (player need an extra click to pick them up) is annoying.
- Case in point: harvesting wheat/cotton/papyrus, when the drops spill into the next block/water/between other plants.
- Makes it extra hard in the dark
Mining/ore: In my testgame, I have hardly found any ore yet.
So, I see no reason to make them even harder to find.
I suggest to add a charcoal-mod, so players can get coal from wood early, to make torches.
Awards:
- bad placement - debug-text covers up the award-window.
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Bugs
- Lava-bucket vanishes when used in furnace
- Graphics for water-source / lava-source / glass mixed up ?