Ocsethome: Difference between revisions
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N03. This mod provides an undocumented API that can be used by other | N03. This mod provides an undocumented API that can be used by other | ||
mods. Presently, "unified_inventory" and SkyDoom | mods. Presently, "unified_inventory" and SkyDoom use the API. | ||
the API. | |||
N04. This implementation uses an improved mechanism to create the data | N04. This implementation uses an improved mechanism to create the data | ||
directory used. | directory used. |
Revision as of 23:41, 11 August 2023
How to Use
Bucket Game includes the "ocsethome" mod. This is a new version of "sethome" which allows multiple homes. It supports commands similar to the following:
/sethome1 - Set 1st home location /sethome2 - Set 2nd home location /sethome3 - Set 3rd home location /sethome4 - Set 4th home location etc. /sethome - Same as /sethome1
/home1 - Go to 1st home location /home2 - Go to 2nd home location /home3 - Go to 3rd home location /home4 - Go to 4th home location etc. /home - Same as /home1
Maximum number of homes
By default, by to 8 homes can be set at a time. The world host can change the maximum number using settings of this form:
max_homes = 3 or maxhomes = 3
The world host can also use the following setting to disable extra homes entirely:
disable_extra_homes = true
Technical notes
N01. This mod requires the "ocmkdir" mod.
N02. "ocsethome" calls "unified_inventory". However, "unified_inventory" shouldn't be listed in the "ocsethome" "depends.txt" file; not even as an optional dependency. Such an entry would break things.
N03. This mod provides an undocumented API that can be used by other mods. Presently, "unified_inventory" and SkyDoom use the API.
N04. This implementation uses an improved mechanism to create the data directory used.