Module:Infobox

From Minetest

Documentation for this module may be created at Module:Infobox/doc

local p = {}

local TableBuilder = require("Module:TableBuilder")
local getLanguageCode = require("Module:Languages").getLanguageCode
local animateImages = require("Module:Animated")._images
local makeInvokeFunc = require("Module:Arguments").makeInvokeFunc
local dataPrefix = "Module:Infobox/"

-- Get data (IDs and names) for infobox row headers.
--
-- @param type Infobox type (e.g. block)
-- @param langCode Language code, defaults to current language
-- @param frame Current frame object
local function getRowHeadersData(type, langCode, frame)
    langCode = langCode or getLanguageCode()
    frame = frame or mw.getCurrentFrame()
    local title = dataPrefix .. langCode
    if frame:preprocess("{{#ifexist:" .. title .. "|true}}") ~= "" then
        local data = mw.loadData(title)
        return data and data[type] or nil
    end
    return nil
end

-- Create an infobox.
--
-- @param args Infobox arguments
-- @param type Infobox type (e.g. block)
local function infobox(args, type)
    local rowHeadersData = getRowHeadersData(type) or getRowHeadersData(type, "en")
    local name = args.name
    local width = args.width or "200px"
    local description = args.description
    local image = args.image or "Blank.png"
    local imagesize = args.imagesize
    local imageText
    if string.match(image, ",") then
        imageText = animateImages({image, imagesize})
    else
        if imagesize then
            imageText = "[[File:" .. image .. "|" .. imagesize .. "]]"
        else
            imageText = "[[File:" .. image .. "]]"
        end
    end

    local infobox = TableBuilder.create()

    infobox
        :addClass("wikitable")
        :css("float", "right")
        :css("text-align", "left")
        :css("margin", "0 0 0.5em 1em")
        :css("padding", "5px")
        :css("font-size", "90%")
        :css("position", "relative")
        :css("clear", "right")
        :css("overflow", "auto")
        :css("z-index", "1")
        :attr("width", width)
        :addRow()
            :addHeader()
                :attr("colspan", 2)
                :css("font-size", "110%")
                :css("text-align", "center")
                :wikitext(name)
                :done()
            :done()
        :addRow()
            :addHeader()
                :attr("colspan", 2)
                :tag("div")
                    :addClass("center")
                    :wikitext(imageText)
                    :done()
                :done()
            :done()
        :addRow()
            :addHeader()
                :attr("colspan", 2)
                :attr("align", "center")
                :wikitext(description)

    for _, rowHeaderData in ipairs(rowHeadersData) do
        local rowData = args[rowHeaderData.id]
        if rowData and rowData ~= "" then
            infobox
                :addRow()
                    :addData()
                        :wikitext("'''" .. rowHeaderData.name .. "'''")
                        :done()
                    :addData()
                        :wikitext(rowData)
        end
    end

    return infobox
end

function p._block(args)
    args.imagesize = args.imagesize or "150px"
    return tostring(infobox(args, "block"))
end

function p._item(args)
    args.imagesize = args.imagesize or "160px"
    return tostring(infobox(args, "item"))
end

function p._foodItem(args)
    args.imagesize = args.imagesize or "160px"
    return tostring(infobox(args, "foodItem"))
end

function p._mob(args)
    args.imagesize = args.imagesize or "150px"
    return tostring(infobox(args, "mob"))
end

function p._object(args)
    args.imagesize = args.imagesize or "150px"
    return tostring(infobox(args, "object"))
end

function p._game(args)
    args.imagesize = args.imagesize or "150px"
    return tostring(infobox(args, "game"))
end

function p._mod(args)
    args.imagesize = args.imagesize or "150px"
    return tostring(infobox(args, "mod"))
end

function p._server(args)
    args.imagesize = args.imagesize or "150px"
    return tostring(infobox(args, "server"))
end

p.block = makeInvokeFunc(p._block, {inherited = true})
p.item = makeInvokeFunc(p._item, {inherited = true})
p.foodItem = makeInvokeFunc(p._foodItem, {inherited = true})
p.mob = makeInvokeFunc(p._mob, {inherited = true})
p.object = makeInvokeFunc(p._object, {inherited = true})
p.game = makeInvokeFunc(p._game, {inherited = true})
p.mod = makeInvokeFunc(p._mod, {inherited = true})
p.server = makeInvokeFunc(p._server, {inherited = true})

return p