Devel ENIssues

From Minetest
Revision as of 06:38, 31 January 2026 by Poikilos (talk | contribs) (Add url text.)

Poikilos' EnlivenMinetest repo is used as the issue tracker for Final Minetest (Classic, Finetest, and Trolltest source code in Linux Minetest Kit rolling release):

https://github.com/Poikilos/EnlivenMinetest

Issues scope

There is a huge number of issues. The first large set of issues was collected by Poikilos when working as a teacher and running a student server. A teacher's aide collected and validated many of the issues. Poikilos then transferred the issues from different files to this GitHub repo.

Most of the issues are on the Lua side. For that reason or others, most of them are considered out of scope or even "wontfix" by the MT5 team. The code covered is:

  • Final Minetest's (for differences from Luanti, see MT5 Changes) engines:
    • Classic
    • Finetest
    • Trolltest
  • Final Minetest's Games
    • Bucket Game (contains many improved and/or integrated versions of mods, including many that are otherwise unmaintained, especially to support old worlds but also to provide a broader baseline than minetest_game)
    • meselite (very lightweight game)
    • any others that may be included
  • Final Minetest's worlds
    • Online worlds
    • Offline worlds (Such as Bucket City which contains large historical site recreations by Slopsbucket)

Repo contents

  • A set of scripts for installing and maintaining Minetest.
  • Not actively maintained except installer scripts.
  • Installer scripts are planned to be deprecated and replaced with a GUI launcher (using https://github.com/Hierosoft/hierosoft as a backend).
    • Build script was integrated into Linux Minetest Kit's (which OldCoder converted to Perl to reduce unpredictability due to large size).
  • Overlaps features of minebest and now tends to integrate with it (such as minetest-start, minetest-stop, etc.)