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  • #REDIRECT [[Nodes/id]]
    22 bytes (3 words) - 03:34, 10 September 2018
  • Decorative fences, tools and other nodes made out of dirt. ====Iron Bars mod [[https://forum.minetest.net/viewtopic.php?id=2215 xbar]] by Melkor====
    1 KB (212 words) - 07:08, 16 January 2023
  • ...kan''' tentang Minetest. Untuk masalah teknis, baca [[Help:Troubleshooting/id|Pemecahan masalah]]. ...ng Modifikasi]], [[Maps/id#Pemasangan|Memasang Peta]], dan [[Texture_Packs/id|Pak Tekstur]].
    7 KB (899 words) - 07:28, 29 January 2023
  • Decorative fences, tools and other nodes made out of dirt. ====More Useful Deserts [[https://forum.minetest.net/viewtopic.php?id=3761 desert_uses]] by Menche====
    4 KB (672 words) - 18:49, 8 April 2021
  • ...(rightclick) - shows a small textarea for entering a few lines of code, an id-field, and a SAVE-button. The id-setting determines which remote controls which robot.<br />
    5 KB (796 words) - 22:28, 17 April 2021
  • ==== Barge in Prefab Concrete [[https://forum.minetest.net/viewtopic.php?id=6893 prefab]] by Dan Duncombe ==== == Moving attached Nodes ==
    2 KB (283 words) - 09:11, 4 December 2022
  • This mod adds moving slugs using nodes. (Similar idea to worm mod) Beware, rather cubic. This mod adds moving worms and snakes using nodes. (Similar idea to slugs mod) Beware, rather cubic.
    9 KB (1,376 words) - 13:42, 18 January 2023
  • : needs an instruction for looking at nodes (Eg. a special start-button, a special id, a special new command,
    19 KB (2,832 words) - 08:28, 14 February 2023
  • Only this worker moves around, and it has a limited range (about 23 nodes from player and spawner). * Entryfield '''id''' for controlling several robots.
    49 KB (8,092 words) - 10:08, 19 March 2022
  • * The nutrient-value is an integer stored in the soil-nodes. self.label(pn) -- show program-name instead of robot-id
    35 KB (5,157 words) - 00:59, 24 April 2021