ifor inventory. There you can see anything you picked up that did not fit into the first row (hotbar).
give_initial_stuff = truethough sometimes with a custom
In Bucket Game, if the server has
enable_damage = true (which is
common) and you do not have the
creative privelege, you have finite
resources. In addition to food, theoretically you must obtain shelter
and light to survive.
You can make armor, swords, and other defensive and offensive
armaments. Armaments are one way to protect yourself against
mobs (and other players if you are in a multiplayer
enable_pvp = true).
Depending on server and area configuration, areas and protector may protect you from other players in certain areas (if PvP is turned off on the server, other players can't hurt you anywhere). See Protect Your Area below.
You need food to survive. You can develop your own play style for survival that may include hunting, scavenging, farming or foraging. You may develop favorite animals or vegetables based on stackability (keeping many of the same one so more fit in your inventory) and the amount of hunger they satiate. Gamers often use the term "saturation" for this effect (thanks to an early error in another popular sandbox game, which is partially addressed), but it is the wrong term. See also Change "saturation" to "satiation" throughout the mod at the official thread for hbhunger.
A fully-enclosed shelter (walls, floor and ceiling, and usually a door) generally protects against mobs, if it is lit well. The only other known way to fully prevent mobs is to build a shelter small enough that mobs cannot fit in it with you (or out of materials that no mob prefers, but not every mob must have a preference). However, if you "pillar up" to make outdoor 1x1 towers (so-called "noob tubes"), be aware that most servers consider them to be litter. The many materials and lights in Bucket Game allow you to make a creative and well-lit shelter, which makes the world more interesting.
Light is a fundamental part of safety against mobs. Dangerous mobs generally prefer the darkness, and can appear out of nowhere if it is dark enough for them, regardless of shelter.
If your server has
enable_thirsty = true, you also must keep drinking
water (or other edible liquids if integrated with the thirsty mod) to
For farming in Bucket Game, see farming
Mining provides the materials that you need to advance your technology and building materials. Here is a limited chart which contains important mining depths:
|Resource||Stops Below||Max||Note||Supplied by Mod|
|Coal||+64||abundant 0 or below||lapis|
|Iron||+2||more abundant as approaches -64||(default)|
|Copper||-16||abundant -64 or below||(default, formerly moreores)|
|Tin||-32||abundant -128 or below||(default, formerly moreores, at +8)|
|Gold||-64||abundant -256 or below||(default, formerly moreores)|
|Mese||-64||ore abundant -256 or below, blocks -1024 or below but rare||(minetest)|
|Diamond||-128||abundant below -256||(default, formerly technic)|
|Mycena Essence, |
Glow Mese Crystal
|Dungeon Master's Lair||-5000||-4000||caverealms|