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		<title>&gt;ROllerozxa at 14:45, 29 January 2023</title>
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		<title>&gt;ROllerozxa at 14:45, 29 January 2023</title>
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		<title>&gt;ROllerozxa at 14:45, 29 January 2023</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
A '''world''' contains an environment and/or building(s) you can play in. A world also includes all saved data associated with a world, like player data, mob positions, health, breath, and the like.&lt;br /&gt;
&lt;br /&gt;
== Finding worlds ==&lt;br /&gt;
* See [https://forum.minetest.net/viewforum.php?f=12 Maps] in the [http://forum.minetest.net forums] to find downloads to worlds that others have made.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
'''To install worlds:''' You have to extract them first. Most of them are in &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt;, some of them can be in &amp;lt;code&amp;gt;.7z&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;.rar&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;.tar.gz&amp;lt;/code&amp;gt; format. To extract archive files other than &amp;lt;code&amp;gt;.zip&amp;lt;/code&amp;gt; on Windows, you need [https://7-zip.org/ 7-Zip].&lt;br /&gt;
&lt;br /&gt;
For world creators, &amp;lt;code&amp;gt;.7z&amp;lt;/code&amp;gt; is the recommended archive format as it is a free format (as compared to &amp;lt;code&amp;gt;.rar&amp;lt;/code&amp;gt;) that typically allows for the best compression.&lt;br /&gt;
&lt;br /&gt;
Put the extracted files in the “&amp;lt;code&amp;gt;worlds&amp;lt;/code&amp;gt;” folder of your Minetest installation folder. The files such as &amp;lt;code&amp;gt;env_meta.txt&amp;lt;/code&amp;gt; must be in the root of the world’s folder (eg. “&amp;lt;code&amp;gt;worlds/my_world/env_meta.txt&amp;lt;/code&amp;gt;”).&lt;br /&gt;
&lt;br /&gt;
* Location of the &amp;lt;code&amp;gt;worlds&amp;lt;/code&amp;gt; directory within the directory structure of a run-in-place installation of Minetest, including some of the folders Minetest adds after some usage as client and server, as well as the positions (…) that custom-made content goes. Irrelevant folders are not expanded.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
This commented example shows the location and structure of a world called &amp;quot;someworld&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
    minetest/&lt;br /&gt;
    ├── worlds/         (this folder will be created when the first local/singleplayer world is created)&lt;br /&gt;
    │   ├── someworld        (the name given to the world by the user when it is created)&lt;br /&gt;
    │   │   ├── players.sqlite (ingame data for each player)&lt;br /&gt;
    │   │   ├── worldmods/     (create this folder for world exclusive mods)&lt;br /&gt;
    │   │   ├── auth.sqlite    (player login data)&lt;br /&gt;
    │   │   ├── env_meta.txt   (contains mostly time related information)&lt;br /&gt;
    │   │   ├── map.sqlite     (database containing the map. The name may differ depending on backend used)&lt;br /&gt;
    │   │   ├── map_meta.txt   (defines which mapgen is used and how)&lt;br /&gt;
    │   │   └── world.mt       (should at least contain the game ID without which the world &lt;br /&gt;
    │   │                       will not show up in the singleplayer tab)&lt;br /&gt;
    │   └── … (more saved worlds. Some with exclusive world mods)&lt;br /&gt;
    └── (other files and directories)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== World directory content ==&lt;br /&gt;
For documentation about the structure of e.g. databases and the mapblock binary format, see [https://github.com/minetest/minetest/blob/master/doc/world_format.txt world_format.txt] in the Minetest source tree.&lt;br /&gt;
&lt;br /&gt;
===auth.sqlite===&lt;br /&gt;
The authentication database. Name may differ according to the [[Database backends|database backend]] type used.&lt;br /&gt;
&lt;br /&gt;
===env_meta.txt===&lt;br /&gt;
Simple global environment variables.&lt;br /&gt;
&lt;br /&gt;
Example content:&lt;br /&gt;
&lt;br /&gt;
  game_time = 73471&lt;br /&gt;
  time_of_day = 19118&lt;br /&gt;
  EnvArgsEnd&lt;br /&gt;
&lt;br /&gt;
===force_loaded.txt===&lt;br /&gt;
Lua table containing forcibly loaded Mapblocks.&lt;br /&gt;
&lt;br /&gt;
===ipban.txt===&lt;br /&gt;
Banned IP addresses and usernames.&lt;br /&gt;
&lt;br /&gt;
Example content:&lt;br /&gt;
  123.456.78.9|foo&lt;br /&gt;
  123.456.78.10|bar&lt;br /&gt;
&lt;br /&gt;
===map_meta.txt===&lt;br /&gt;
Simple global map variables. The [[Map generator]] is defined here along with [[Map generator/settings|its parameters]].&lt;br /&gt;
&lt;br /&gt;
Example content:&lt;br /&gt;
  seed = 7980462765762429666&lt;br /&gt;
  mg_name = v7&lt;br /&gt;
  [end_of_params]&lt;br /&gt;
&lt;br /&gt;
===map.sqlite===&lt;br /&gt;
Map database. Name may differ according to the [[Database backends|database backend]] type used.&lt;br /&gt;
&lt;br /&gt;
===mod_storage.sqlite===&lt;br /&gt;
Mod storage database. Name may differ according to the [[Database backends|database backend]] type used.&lt;br /&gt;
&lt;br /&gt;
===players.sqlite===&lt;br /&gt;
Player database. Name may differ according to the [[Database backends|database backend]] type used.&lt;br /&gt;
&lt;br /&gt;
===world.mt===&lt;br /&gt;
Miscellaneous world metadata. Uses the Minetest Settings format.&lt;br /&gt;
&lt;br /&gt;
Example content:&lt;br /&gt;
&lt;br /&gt;
  creative_mode = false&lt;br /&gt;
  player_backend = sqlite3&lt;br /&gt;
  backend = sqlite3&lt;br /&gt;
  gameid = nodecore&lt;br /&gt;
  load_mod_coolmod = false&lt;br /&gt;
&lt;br /&gt;
The file includes lines stating what type of database backend is used and a list of installed mods with information whether they are activated for this world. &lt;br /&gt;
&lt;br /&gt;
Some third party software such as minetestmapper may also only consider the folder a valid minetest world when the world.mt is present.&lt;br /&gt;
&lt;br /&gt;
===/worldmods (folder)===&lt;br /&gt;
This optional folder may contain mods that are needed for this map exclusively. All mods and modpacks inside this folder gets loaded no matter what.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
&lt;br /&gt;
====auth.txt====&lt;br /&gt;
If the world uses the obsolete ''files'' backend for authentication, this file contains authentication data, player per line.&lt;br /&gt;
  &amp;lt;name&amp;gt;:&amp;lt;password hash&amp;gt;:&amp;lt;privilege1,...&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legacy format (until 0.4.12) of password hash is &amp;lt;name&amp;gt;&amp;lt;password&amp;gt; SHA1'd,&lt;br /&gt;
in the base64 encoding.&lt;br /&gt;
&lt;br /&gt;
Format (since 0.4.13) of password hash is #1#&amp;lt;salt&amp;gt;#&amp;lt;verifier&amp;gt;, with the&lt;br /&gt;
parts inside &amp;lt;&amp;gt; encoded in the base64 encoding.&lt;br /&gt;
&amp;lt;verifier&amp;gt; is an RFC 2945 compatible SRP verifier,&lt;br /&gt;
of the given salt, password, and the player's name lowercased,&lt;br /&gt;
using the 2048-bit group specified in RFC 5054 and the SHA-256 hash function.&lt;br /&gt;
&lt;br /&gt;
====/player (folder)====&lt;br /&gt;
If the world uses the obsolete ''files'' backend for player data, this folder will contain player data.&lt;br /&gt;
Filename can be anything.&lt;br /&gt;
Contains ingame data for each player in a file named after the player.&lt;br /&gt;
&lt;br /&gt;
== Schem file Creation / Import == &lt;br /&gt;
A '''schem file (&amp;lt;code&amp;gt;.mts&amp;lt;/code&amp;gt;)''' is used to import building(s) into a world with the [https://content.minetest.net/packages/sfan5/worldedit/ WorldEdit mod]. This file can be found in “&amp;lt;code&amp;gt;worlds/&amp;lt;my_world&amp;gt;/schems&amp;lt;/code&amp;gt;” folder.&lt;br /&gt;
&lt;br /&gt;
* To '''create a schem file''' : &lt;br /&gt;
&lt;br /&gt;
# Type in your world name (with WorldEdit activated).&lt;br /&gt;
# Grant yourself all [[privileges]]: &amp;lt;code&amp;gt;/grantme all&amp;lt;/code&amp;gt;&lt;br /&gt;
# Press &amp;lt;kbd&amp;gt;F5&amp;lt;/kbd&amp;gt; to show the coordinates.&lt;br /&gt;
# Select the area to export by commands with &amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;//pos2&amp;lt;/code&amp;gt; (these positions corresponds to an invisible diagonal of a cuboid selection).&lt;br /&gt;
# Create your schem file with &amp;lt;code&amp;gt;//mtschemcreate &amp;lt;name of your schem file&amp;gt;&amp;lt;/code&amp;gt;. The file will be created into your “&amp;lt;code&amp;gt;worlds/&amp;lt;my_world&amp;gt;/schems&amp;lt;/code&amp;gt;” folder.&lt;br /&gt;
&lt;br /&gt;
* To '''import a schem file''' : &lt;br /&gt;
&lt;br /&gt;
# Enter in your world (with WorldEdit activated).&lt;br /&gt;
# Grant yourself all privileges: &amp;lt;code&amp;gt;/grantme all&amp;lt;/code&amp;gt;&lt;br /&gt;
# Put a schem file into your “&amp;lt;code&amp;gt;worlds/&amp;lt;name of your new world&amp;gt;/schems&amp;lt;/code&amp;gt;&amp;quot; folder.&lt;br /&gt;
# Press &amp;lt;kbd&amp;gt;F5&amp;lt;/kbd&amp;gt; to show the coordinatess.&lt;br /&gt;
# Place a position where you want with command: &amp;lt;code&amp;gt;//pos1&amp;lt;/code&amp;gt;&lt;br /&gt;
# Import your schem file with &amp;lt;code&amp;gt;//mtschemplace &amp;lt;name of your schem file&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Minetestmapper]], a program to draw a 2D map of a Minetest world.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map]]&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>&gt;ROllerozxa</name></author>
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