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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Factory with basic-machines==&lt;br /&gt;
&lt;br /&gt;
The above section [[Mods/basic_machines#Grinder|Grinder]] had recipes for duplicating iron, copper, gold, mese and diamonds.&amp;lt;br /&amp;gt;&lt;br /&gt;
(Same for ore from other mods, e.g. tin/silver/mithril, ...)&amp;lt;br /&amp;gt;&lt;br /&gt;
Here follows an overview of the machines and equipment required to do that.&lt;br /&gt;
&lt;br /&gt;
For cost, we assume 3 steel or copper or bronze = 1 gold, 1 mese crystal = 5 gold, 1 diamond = 10 gold (as on the ROBOTS-server).&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
* '''Constructor''' - for making the basic machines.&lt;br /&gt;
: Cost: 8 steel + 9 copper = '''6 gold'''&lt;br /&gt;
&lt;br /&gt;
* '''Battery''' - to power the machines&lt;br /&gt;
: Cost: 3 steel + 9 mese + 1 diamond = 1 + 45 + 10 = '''56 gold'''&lt;br /&gt;
: Cost per upgrade: 1 mese-block + 1 diamond-block = 45 + 90 = '''135 gold'''&lt;br /&gt;
: Total: 56 + 99 &amp;amp;times; 135 = 56+13365 = '''13421 gold'''&lt;br /&gt;
: (We need to build 2 batteries: one to build a generator, and one to use as a battery)&lt;br /&gt;
:'''New since 2017-12-19''':&lt;br /&gt;
: Cost: 16 copper + 2 tin + 9 mese + 1 diamond = 6 + 45 + 10 = '''61 gold'''&lt;br /&gt;
: Cost per upgrade: 1 mese-block + 1 diamond-block = 45 + 90 = '''135 gold'''&lt;br /&gt;
: Total: 61 + 200 &amp;amp;times; 135 = 61+27000= '''27061 gold'''&lt;br /&gt;
: (We need to build 6 batteries: 5 to build a generator, and one to use as a battery)&lt;br /&gt;
&lt;br /&gt;
* '''Generator''' - make power cells for the batteries&lt;br /&gt;
: Cost: 1 battery + 5 diamond-blocks = 56 + 5 &amp;amp;times; 90 = '''506 gold'''&lt;br /&gt;
: Cost per upgrade: 1 gold-block + 1 diamond-block = 9 + 90 = '''99 gold'''&lt;br /&gt;
: Total: 506 + 99 &amp;amp;times; 99 = 506+9801 = '''10307 gold'''&lt;br /&gt;
:'''New since version 2017-12-19''':&lt;br /&gt;
: Cost: 5 battery + 5 diamond-blocks + 5 gold-blocks = 5 &amp;amp;times; ( 61 + 90 + 9 ) = 5 * 160 = '''800 gold'''&lt;br /&gt;
: Cost per upgrade: 1 generator = '''800 gold'''&lt;br /&gt;
: Total1: 800 +  4 &amp;amp;times; 800 =  800+3200 =  '''4000 gold''' (minimum to reach medium-level, to produce blue power-blocks)&lt;br /&gt;
: Total2: 800 + 20 &amp;amp;times; 800 = 800+16000 = '''16800 gold''' (minimum to reach high-level, to produce green power-rods)&lt;br /&gt;
** The cost of all the '''upgrades''' for generator and battery are the most expensive, by far.&lt;br /&gt;
&lt;br /&gt;
* '''Mover''' - harvest, plant, move items from inventory to inventory.&lt;br /&gt;
: Cost: 6 mese + 2 stone + 1 keypad = 6 &amp;amp;times; 5 + stone + wood = '''30 gold'''&lt;br /&gt;
:: Similar (but much simpler) devices from [[Mods/Mesecons|mesecons]] are pistons and sticky-pistons.&lt;br /&gt;
:: A robot (from [[Mods/basic robot|basic_robots]]) costs about as much as such a mover.&lt;br /&gt;
&lt;br /&gt;
* '''Grinder''' - grind input item into dust.&lt;br /&gt;
: Cost: 13 diamonds + 4 mese-blocks = 130 + 4 &amp;amp;times; 45 = '''310 gold'''&lt;br /&gt;
&lt;br /&gt;
===Normal stuff===&lt;br /&gt;
* '''Furnace''' - to smelt ore, dust and other stuff (stones, wheat, etc.)&lt;br /&gt;
: Cost: 8 stone&lt;br /&gt;
** Furnace1 - smelt dust 33% into dust 66% &lt;br /&gt;
** Furnace2 - smelt dust 66% into finished items&lt;br /&gt;
* Chests - to store input and output materials from each step&lt;br /&gt;
: Cost: 8 wood (+ 1 steel for lock)&lt;br /&gt;
* Keypads - to activate the machines&lt;br /&gt;
: Cost: 2 wood&lt;br /&gt;
* Suitable room, doors, lights, etc.&lt;br /&gt;
: To secure the area, you might also need some protectors (depends on installed mods).&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
* '''Clock-generator''' -  every 5 seconds, it activates the device on top&lt;br /&gt;
: Cost: 1 Diamond-Block + 1 Keypad = '''90 gold'''&lt;br /&gt;
:: A similar device from mesecons is the blinky-plant (activate every 3 seconds). &lt;br /&gt;
* '''Detector'''        - detect &amp;amp; measure conditions, and activate machines. &lt;br /&gt;
: Cost: 4 Mese-Crystals + 1 Keypad = '''20 gold'''&lt;br /&gt;
:: A similar device from mesecons is the object-detector.&lt;br /&gt;
* '''Distributor'''     - forward an input signal to up to 16 other devices. &lt;br /&gt;
: Cost: 1 Steel         + 1 Mese-crystal + 1 Keypad = '''6 gold'''&lt;br /&gt;
:: With mesecons, you need to use wires, and logic-gates.&lt;br /&gt;
* '''Ball-spawner'''    -  spawn an energy ball that can activate stuff&lt;br /&gt;
: Cost: 1 Power cell    + 1 Keypad &lt;br /&gt;
* '''AutoCrafter'''     - automatic crafting&lt;br /&gt;
: Cost: 5 Steel         + 2 Mese-Crystals + 2 Diamond-Blocks = 2+10+180 = '''192 gold'''&lt;br /&gt;
&lt;br /&gt;
===Example-setups===&lt;br /&gt;
The most humble setup (see factory1) would be for producing clay-bricks (requires no upgrades), by hand (no automation):&lt;br /&gt;
* constructor, generator, battery, grinder: 6 + 56 + 506 + 310 = '''878 gold'''&lt;br /&gt;
: The furnace can also be used for smelting ore, making glass, baking flour to bread, etc.&lt;br /&gt;
'''New since 2017-12-19''':  6 + 61 + 800 + 310 = '''1177 gold'''&lt;br /&gt;
&lt;br /&gt;
Minimum setup for producing diamonds (see factory2):&lt;br /&gt;
* as above, plus the following upgrades: &lt;br /&gt;
: The generator needs 20 upgrades to produce the blue powerblocks&lt;br /&gt;
: The battery needs 8 upgrades to power the grinder while grinding diamonds&lt;br /&gt;
The time to cook diamond-dust is about 5 minutes, twice.&lt;br /&gt;
: It needs one pass for the 33%-dust, and another pass for the 66%-dust.&lt;br /&gt;
* 878 + 20 &amp;amp;times; 135 + 8 &amp;amp;times; 99 = 878 + 1980 + 792 = '''3650 gold'''&lt;br /&gt;
'''New since 2017-12-19''':  &lt;br /&gt;
: The generator needs at least 4 upgrades to produce the blue powerblocks&lt;br /&gt;
: The battery needs 3 meseblocks as upgrades to use the blue powerblocks (e.g. for furnace)&lt;br /&gt;
: The battery needs 8 upgrades to power the grinder while grinding diamonds ??&lt;br /&gt;
* 1177 + 4 &amp;amp;times; 800 + 8 &amp;amp;times; 99 = 1177 + 3200 + 792 = '''5169 gold'''&lt;br /&gt;
&lt;br /&gt;
Factory with maximum (99) upgrades:&lt;br /&gt;
* 878 + 13421 + 10307 = '''24606 gold'''&lt;br /&gt;
With those upgrades, the time to cook diamond-dust is about 130 seconds, twice.&lt;br /&gt;
&lt;br /&gt;
'''New since 2017-12-19''': &amp;lt;br /&amp;gt;&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Additionally, a factory owner might want some automation.&amp;lt;br /&amp;gt;&lt;br /&gt;
E.g. set up some movers:&lt;br /&gt;
# move energycrystals from the generator to the battery&lt;br /&gt;
# move ore/dust from a chest to the furnace-input&lt;br /&gt;
# move finished products from the furnace-output to a chest&lt;br /&gt;
A robot costs about the same as a mover, but can be programmed - so it is more flexible.&lt;br /&gt;
&lt;br /&gt;
And after all that, the factory owner might want a second furnace (with a second battery, &amp;lt;br /&amp;gt;&lt;br /&gt;
plus upgrades, plus automation) to cook both kinds of dust at the same time...&lt;br /&gt;
: ( and maybe another set for cooking mese, and another to cook misc stuff :)&lt;br /&gt;
Only one generator is needed - it produces enough energy for several batteries.&lt;br /&gt;
&lt;br /&gt;
===Automation===&lt;br /&gt;
Activating all these machines, moving stuff, etc.&lt;br /&gt;
quickly gets boring and tiresome, so these steps should be automated.&lt;br /&gt;
&lt;br /&gt;
Machines for automating the factory:&lt;br /&gt;
* Mover - move stuff (i.e. fuel/powercells, ore/dust, finshed products)&lt;br /&gt;
* AutoCrafter - set up a recipe, and craft automatically&lt;br /&gt;
* Clock generator - repeatedly send activation signals (e.g. to keep a furnace running)&lt;br /&gt;
* Detector - sense condition, eg. stuff in inventory, open/closed door/trapdoor, ...&lt;br /&gt;
* Distributor - activate several machines (movers, furnaces...)&lt;br /&gt;
* basic robots - can do the work of movers and distributors&lt;br /&gt;
&lt;br /&gt;
==Example-Factories==&lt;br /&gt;
===Farming===&lt;br /&gt;
** [[Mods/basic_machines/Farm]] - Automated farming&lt;br /&gt;
&lt;br /&gt;
====Introduction====&lt;br /&gt;
This is for harvesting crops, like wheat or cotton.&amp;lt;br /&amp;gt;&lt;br /&gt;
Farming whole trees is also possible.&lt;br /&gt;
&lt;br /&gt;
We need a constructor, generator, battery, and mover&lt;br /&gt;
plus simple stuff like chest and keypad.&lt;br /&gt;
&lt;br /&gt;
The '''mover''' is used in 'dig'-mode, &lt;br /&gt;
the source-area set to the field to be harvested,&lt;br /&gt;
and a chest as target.&amp;lt;br /&amp;gt;&lt;br /&gt;
The mover also has a reverse-mode that can be used for planting seeds&lt;br /&gt;
after the harvest.&amp;lt;br /&amp;gt;&lt;br /&gt;
This is activated by sending an 'off'-signal to the mover.&amp;lt;br /&amp;gt;&lt;br /&gt;
A mover has a range of 10, so it needs to be near the field.&lt;br /&gt;
&lt;br /&gt;
The '''battery''' provides power to adjacent devices&amp;lt;br /&amp;gt;&lt;br /&gt;
so it needs to be placed left/right/in front or behind the mover.&lt;br /&gt;
It also needs to be filled with some power-crystals (and optionally with upgrades).&lt;br /&gt;
&lt;br /&gt;
The '''generator''' that produces the power-crystals can be located anywhere,&lt;br /&gt;
and for now, we just move the crystals by hand.&lt;br /&gt;
&lt;br /&gt;
To activate the mover, we need some device, &lt;br /&gt;
eg. a keypad, a detector or some mesecons-devices (eg. lever, pressure-plate).&amp;lt;br /&amp;gt;&lt;br /&gt;
The '''keypad''' is the most cheap and simple of these,&lt;br /&gt;
and a good place for it is on top of the mover.&lt;br /&gt;
&lt;br /&gt;
The '''constructor''' is needed to produce all the basic-machines.&amp;lt;br /&amp;gt;&lt;br /&gt;
A constructor can also produce coal from energy-crystals,&lt;br /&gt;
for use as fuel in furnaces.&amp;lt;br /&amp;gt;&lt;br /&gt;
If it is not needed for operations, it can still serve as a storage-block, &lt;br /&gt;
like a chest.&lt;br /&gt;
&lt;br /&gt;
====Setup====&lt;br /&gt;
* Prepare the field (dirt, water, hoe, seeds, protector),&lt;br /&gt;
* Make and install the constructor, eg. 'at home'.&lt;br /&gt;
* Make and install the generator 'at home' or near the field,&lt;br /&gt;
* place mover near the field (or at its center), &lt;br /&gt;
* place battery next to the mover,&lt;br /&gt;
* place keypad on top of the mover,&lt;br /&gt;
** configure the keypad,&lt;br /&gt;
* place chest (or constructor) near the mover (witin range 10)&lt;br /&gt;
* configure the mover.&lt;br /&gt;
&lt;br /&gt;
====Cost====&lt;br /&gt;
* Constructor:  8 steel + 9 copper&lt;br /&gt;
* Mover:        6 mese-crystals + 2 stone + 1 keypad &lt;br /&gt;
** Upgrade:     1 mese-block (max. 10)&lt;br /&gt;
* Battery:      16 copper + 2 tin + 1 mese-block + 1 diamond&lt;br /&gt;
** Upgrade:      mese-block (for power), diamond-block (for capacity)&lt;br /&gt;
* Generator:    5 battery + 5 diamond-blocks + 5 gold-blocks &lt;br /&gt;
** Upgrade:     1 generator per level&lt;br /&gt;
* misc: wood, stone&lt;br /&gt;
&lt;br /&gt;
Table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !!          Item !! Steel !! Copper !! Tin !! Gold !! Mese-Crystal !! Diamond !! Remarks&lt;br /&gt;
|-&lt;br /&gt;
|   || MineGeld prices ||  4  ||      5 ||  5  ||  10  ||    15        ||  20 || for server [https://forum.minetest.net/viewtopic.php?f=10&amp;amp;t=19319 Blue world]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Constructor   ||    8  ||      9 ||  -  ||   -  ||     -        ||   - ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mover         ||    -  ||      - ||  -  ||   -  ||     6        ||   - ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Battery       ||    -  ||     16 ||  2  ||   -  ||     9        ||   1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Generator/Up. ||    -  ||     80 || 10  ||  45  ||    45        ||  45 ||&lt;br /&gt;
|-&lt;br /&gt;
| = || '''Total'''   ||    8  ||     96 || 12  ||  45  ||    60        ||  46 ||&lt;br /&gt;
|-&lt;br /&gt;
| = || (in MineGeld) ||   32  ||    480 || 60  || 450  ||   900        || 920 || '''Sum=2842'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
====Configuration====&lt;br /&gt;
* Mover:&lt;br /&gt;
** Mode: dig&lt;br /&gt;
** Source1, 2: opposite corners of the field&lt;br /&gt;
** Target: chest&lt;br /&gt;
* Keypad: &lt;br /&gt;
** Mode: 2 (=ON)&lt;br /&gt;
** Target: 0 -1 0 (this means the block just below the keypad)&lt;br /&gt;
&lt;br /&gt;
====Operation====&lt;br /&gt;
* Get energy-crystals from generator and put them into the mover.&lt;br /&gt;
* Wait until the crops are ripe (look for ...)&lt;br /&gt;
* Punch keypad to activate the mover&lt;br /&gt;
* Get harvested crops from chest&lt;br /&gt;
Energy required: ...&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
Results/Profits to be expected:&amp;lt;br /&amp;gt;&lt;br /&gt;
* a field with 8x8 spaces planted with cotton yields 64 strings after growing about 2 days&lt;br /&gt;
* this can be turned into 16 blocks of wool, or&lt;br /&gt;
* crafting a small  bag needs  25 strings &lt;br /&gt;
* crafting a medium bag needs  54 strings &lt;br /&gt;
* crafting a large  bag needs 112 strings &lt;br /&gt;
* From 64 wheat we could produce 16 flour, and bake that to 16 bread.&lt;br /&gt;
: But with lots of animal-mobs around, there might be not much demand for bread.&lt;br /&gt;
&lt;br /&gt;
On the server [https://forum.minetest.net/viewtopic.php?f=10&amp;amp;t=19319 Blue world], 10 wool sell for 8 minegeld,&amp;lt;br /&amp;gt;&lt;br /&gt;
and a small bag is sold for 20 minegeld at the spawn-shop.&amp;lt;br /&amp;gt;&lt;br /&gt;
Players get 1 minegeld each day if they dig or place at least one block.&lt;br /&gt;
&lt;br /&gt;
Considering the substancial cost of this 'factory', and the rather low profit,&amp;lt;br /&amp;gt;&lt;br /&gt;
this is probably not a project for poor, starting players.&lt;br /&gt;
&lt;br /&gt;
: (But it looks nice as a demo, when built by an admin, or a proud owner of a factory3 :)&lt;br /&gt;
&lt;br /&gt;
Also, the farm can be extended and automated, eg. &lt;br /&gt;
* make flour from wheat, bake that to bread, and fill a shop with it.&lt;br /&gt;
* make wool from cotton, and produce bags and rope.&lt;br /&gt;
* from wood, we can produce chests, torches, ladders, doors, trapdoors, signs, etc.&lt;br /&gt;
&lt;br /&gt;
===Factory1 - Starter===&lt;br /&gt;
** [[Mods/basic_machines/Factory1]] - Starter Workshop &lt;br /&gt;
&lt;br /&gt;
====Introduction====&lt;br /&gt;
This is a workshop for manufacturing simple stuff, like coal, torches, bread, glass, bricks, &amp;lt;br /&amp;gt;&lt;br /&gt;
and processing low-grade ore (iron, copper, tin, clay, sand). &amp;lt;br /&amp;gt;&lt;br /&gt;
This is probably not your real goal, but rather 'the best you can do' &amp;lt;br /&amp;gt;&lt;br /&gt;
while you don't have enough upgrades for doing 'real work' (see next chapter, factory2).&lt;br /&gt;
&lt;br /&gt;
We need a constructor, generator, battery, and grinder,&lt;br /&gt;
plus simple stuff like chest, furnace and keypad.&amp;lt;br /&amp;gt;&lt;br /&gt;
No upgrades required (or rather 'without upgrades, we can do only low-level stuff').&lt;br /&gt;
&lt;br /&gt;
The key-item to get rich is the grinder.&amp;lt;br /&amp;gt;&lt;br /&gt;
It can grind ore and ingots to dust, which doubles the amount.&amp;lt;br /&amp;gt;&lt;br /&gt;
Thus, with 2 passes thru a furnace, we can double our yield.&lt;br /&gt;
&lt;br /&gt;
Eg. 1 iron-ore is ground to 2 iron-dust (33% purity).&amp;lt;br /&amp;gt;&lt;br /&gt;
The furnace will turn that to 2 iron-dust (66%),&amp;lt;br /&amp;gt;&lt;br /&gt;
and another pass thru a furnace finally gives you 2 steel-ingots.&lt;br /&gt;
&lt;br /&gt;
A battery can power a  grinder or furnace on top,&amp;lt;br /&amp;gt;&lt;br /&gt;
and battery-upgrades accellerate the cooking time of a furnace.&lt;br /&gt;
&lt;br /&gt;
Upgrades enable a generator to produce energy faster, &amp;lt;br /&amp;gt;&lt;br /&gt;
and better types of energy-crystals (eg. with 4 upgrades it makes blue power-blocks ).&lt;br /&gt;
&lt;br /&gt;
Note: for high-grade materials (gold, mese, diamonds...) the grinder needs&lt;br /&gt;
upgrades in its battery,&amp;lt;br /&amp;gt;&lt;br /&gt;
and the generator needs upgrades as well.&lt;br /&gt;
&lt;br /&gt;
Also, a constructor can turn energy-crystals from the generator into coal.&amp;lt;br /&amp;gt;&lt;br /&gt;
Coal-blocks made from 9 coal burn better and last longer then simple coal-lumps.&lt;br /&gt;
&lt;br /&gt;
So, once we have a complete workshop and some ore of each type, &amp;lt;br /&amp;gt;&lt;br /&gt;
there is no more need for boring old digging and mining,&amp;lt;br /&amp;gt;&lt;br /&gt;
and we can concentrate on exciting new work in our factory&amp;lt;br /&amp;gt;&lt;br /&gt;
(like moving stuff between constructor/generator/battery/grinder/furnaces/chests :)&lt;br /&gt;
&lt;br /&gt;
====Setup====&lt;br /&gt;
E=Generator  B&amp;amp;G=Battery+Grinder+Keypad  M=Mover  F=Furnace  C=Chest or constructor&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| C1 || __ ||  M3 || __ || __ || __ || __ || __&lt;br /&gt;
|-&lt;br /&gt;
| E  || M1 || B&amp;amp;G || M2 || __ || F1 || F2 || C2&lt;br /&gt;
|-&lt;br /&gt;
| __ || __ ||  M4 || __ || __ || __ || __ || __&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Build a secure base for the factory (house/cave, doors, protectors...),&lt;br /&gt;
* Make and install the first constructor&lt;br /&gt;
* Make and install the generator (this is quite expensive, see 'costs' below)&lt;br /&gt;
* make and place battery #1 so it has 4 free spaces around it&lt;br /&gt;
: so we can place movers on these spaces later&lt;br /&gt;
* make and place grinder on top of battery&lt;br /&gt;
* make and place a keypad on top of the grinder&lt;br /&gt;
* make and place a mover next to battery #1&lt;br /&gt;
* configure the keypad (to point at the mover)&lt;br /&gt;
* configure the mover (to move energy from generator to battery)&lt;br /&gt;
* place 2 furnaces, chests&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
====Cost====&lt;br /&gt;
* Constructor:  8 steel + 9 copper&lt;br /&gt;
* Mover:        6 mese-crystals + 2 stone + 1 keypad &lt;br /&gt;
** Upgrade:     1 mese-block (max. 10)&lt;br /&gt;
* Grinder:      13 diamonds + 4 mese-blocks &lt;br /&gt;
* Battery:      16 copper + 2 tin + 1 mese-block + 1 diamond&lt;br /&gt;
** Upgrade:      mese-block (for power), diamond-block (for capacity)&lt;br /&gt;
* Generator:    5 battery + 5 diamond-blocks + 5 gold-blocks &lt;br /&gt;
** Upgrade:     1 generator per level&lt;br /&gt;
* misc: wood, stone&lt;br /&gt;
&lt;br /&gt;
Table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !!          Item !! Steel !! Copper !! Tin !! Gold !! Mese-Crystal !! Diamond !! Remarks&lt;br /&gt;
|-&lt;br /&gt;
|   || MineGeld prices ||  4  ||      5 ||  5  ||  10  ||    15        ||  20 || for server [https://forum.minetest.net/viewtopic.php?f=10&amp;amp;t=19319 Blue world]&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Constructor   ||    8  ||      9 ||  -  ||   -  ||     -        ||    - ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Mover         ||    -  ||      - ||  -  ||   -  ||     6        ||    - ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Mover-Upgrade ||    -  ||      - ||  -  ||   -  ||     9        ||    - ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Grinder       ||    -  ||      - ||  -  ||   -  ||    36        ||   13 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Battery       ||    -  ||     16 ||  2  ||   -  ||     9        ||    1 ||&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Battery-Upgr. ||    -  ||      - ||  -  ||   -  ||     9        ||    9 ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Generator/Up. ||    -  ||     80 || 10  ||  45  ||    45        ||   45 ||&lt;br /&gt;
|-&lt;br /&gt;
| = || '''Total'''   ||    8  ||     96 || 12  ||  45  ||    96        ||   59 ||&lt;br /&gt;
|-&lt;br /&gt;
| = || (in MineGeld) ||   32  ||    480 || 60  || 450  ||  1440        || 1180 || '''Sum=3642'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Configuration====&lt;br /&gt;
* Mover #1:&lt;br /&gt;
** Mode:      Inventory&lt;br /&gt;
** Source1,2: Generator, 'Fuel'&lt;br /&gt;
** Target:    Battery,   'Fuel'&lt;br /&gt;
&lt;br /&gt;
* Keypad #1&lt;br /&gt;
** Mode: 2 (ON)&lt;br /&gt;
** Target: Mover #1&lt;br /&gt;
&lt;br /&gt;
====Operation====&lt;br /&gt;
There are several flows to maintain:&lt;br /&gt;
* move energy-crystals from the generator to the battery powering the grinder&lt;br /&gt;
* move fuel to the furnaces:&lt;br /&gt;
: With only one battery for now, we use coal for the furnaces&lt;br /&gt;
: We could also burn other collected stuff, eg. leaves, wood, cactus ...&lt;br /&gt;
** move energy from generator to constructor (when grinder not in use)&lt;br /&gt;
** convert energy to coal (select 'coal', and press the 'craft'-button)&lt;br /&gt;
: maybe make coal-blocks from coal&lt;br /&gt;
** move coal/blocks from constructor to furnaces&lt;br /&gt;
* move input material into grinder, &lt;br /&gt;
** grind it&lt;br /&gt;
* move 33%dust to furnace#1, &lt;br /&gt;
* move 66%dust to furnace#2, &lt;br /&gt;
* move finished stuff to chest&lt;br /&gt;
You may want separate sets of furnaces for iron and copper, &amp;lt;br /&amp;gt;&lt;br /&gt;
and another for cooking misc low-volume stuff like glass, tin, flour, clay.&lt;br /&gt;
&lt;br /&gt;
Steps:&lt;br /&gt;
* Get energy-crystals from generator and put them into the battery.&lt;br /&gt;
* get some ore, put it in grinder-input (use shift-move)&lt;br /&gt;
* move dust/33% from grinder-output   into furnace#1&lt;br /&gt;
* move dust/66% from furnace#1-output into furnace#2&lt;br /&gt;
* move finished ingot from furnace#2 to a chest or constructor (or back into grinder)&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
====Notes====&lt;br /&gt;
* The Generator stops when it is full with 25 energy-crystals,&amp;lt;br /&amp;gt;so you must move them out often.&lt;br /&gt;
: This would be the first task to automate.&lt;br /&gt;
* When moving energy into a battery by hand, one energy-crystal is lost.&lt;br /&gt;
: This doesn't happen when using a mover to fill a battery.&lt;br /&gt;
&lt;br /&gt;
* Cooking times&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Factory2===&lt;br /&gt;
** [[Mods/basic_machines/Factory2]] - Minimum factory, to process diamonds&lt;br /&gt;
&lt;br /&gt;
====Introduction====&lt;br /&gt;
This is for also producing high-grade stuff, including mese and diamonds.&amp;lt;br /&amp;gt;&lt;br /&gt;
As above, plus upgrades. Also, some more furnaces, constructors and maybe batteries.&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
====Setup====&lt;br /&gt;
'''Floorplan:'''&lt;br /&gt;
&lt;br /&gt;
E=Generator   CD=ClockGenerator+Distributor&amp;lt;br /&amp;gt;&lt;br /&gt;
B&amp;amp;G=Battery+Grinder+Keypad  M=Mover  mm=space reserved&amp;lt;br /&amp;gt;&lt;br /&gt;
F=Battery+Furnace  C=Chest or constructor  A=AutoCrafter&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| C1 || C2 ||  M2 || __ || __ || m5 || __ || __ || m8 || __ || __&lt;br /&gt;
|-&lt;br /&gt;
| E  || M1 || B&amp;amp;G || M3 || m4 || F1 || m6 || m7 || F2 || m9 || C0&lt;br /&gt;
|-&lt;br /&gt;
| CD || C3 ||  mm || __ || __ || mm || __ || __ || mm || __ || __&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* C0: Chest for Output&lt;br /&gt;
* C1, C2, C3: Constructors to convert energy-crystals to coal&lt;br /&gt;
: power-rods -1-&amp;gt; power-blocks -2-&amp;gt; power-cells -3-&amp;gt; coal&lt;br /&gt;
&lt;br /&gt;
* M1: Mover for getting energy from generator to constructor#1&lt;br /&gt;
* M2: Mover for filling grinder-battery&lt;br /&gt;
* M3: Mover for moving dust    from grinder   to furnace#1&lt;br /&gt;
* m4: move energy to constructor#2&lt;br /&gt;
* M5: Mover for filling furnace-battery&lt;br /&gt;
* M6: Mover for moving dust    from furnace#1 to furnace#2&lt;br /&gt;
* m7: move energy to constructor#3&lt;br /&gt;
* M8: Mover for filling furnace-battery&lt;br /&gt;
* M9: Mover for moving ingots  from furnace#2 to chest&lt;br /&gt;
&lt;br /&gt;
The distributor routes the periodic signal from the clockgenerator to all the movers &lt;br /&gt;
and batteries, &amp;lt;br /&amp;gt;&lt;br /&gt;
to keep the batteries full, and the furnaces running.&lt;br /&gt;
&lt;br /&gt;
While the factory is not yet completed, the work of missing movers must be done by hand.&lt;br /&gt;
&lt;br /&gt;
====Upgrades====&lt;br /&gt;
'''Generator-Upgrades:'''&lt;br /&gt;
*  0 - Generator produces 1 power-cell  every 18 seconds --&amp;gt; 25*1 energy&lt;br /&gt;
*  1 - Generator produces 3 power-cells every 18 seconds &lt;br /&gt;
*  2 - Generator produces 5 power-cells every 18 seconds&lt;br /&gt;
*  3 - Generator produces 7 power-cells every 18 seconds&lt;br /&gt;
 &lt;br /&gt;
*  4 - Generator produces 1 power-blocks every 18 seconds --&amp;gt; 25*11 energy&lt;br /&gt;
*  5 - Generator produces 1 power-blocks every 16 seconds&lt;br /&gt;
..&lt;br /&gt;
* 19 - Generator produces 1 power-rods every 20 seconds --&amp;gt; 100 energy&lt;br /&gt;
* 20 - Generator produces 2 power-rods every 20 seconds&lt;br /&gt;
..&lt;br /&gt;
&lt;br /&gt;
'''Battery-Upgrades:''' (Diamond-blocks for power, mese-blocks for capacity)&lt;br /&gt;
* 0 diamond-blocks - maxpower  1 - enough to power the grinder for iron, copper, gravel, clay&lt;br /&gt;
* 1 diamond-blocks - maxpower  3&lt;br /&gt;
* 2 diamond-blocks - maxpower  5&lt;br /&gt;
* 3 diamond-blocks - maxpower  7 - enough to power the grinder while grinding gold&lt;br /&gt;
* 4 diamond-blocks - maxpower  9 - enough to power the grinder while grinding mese&lt;br /&gt;
* 5 diamond-blocks - maxpower 11&lt;br /&gt;
* 6 diamond-blocks - maxpower 13&lt;br /&gt;
* 7 diamond-blocks - maxpower 15&lt;br /&gt;
* 8 diamond-blocks - maxpower 17 - enough to power the grinder while grinding diamonds&lt;br /&gt;
..&lt;br /&gt;
&lt;br /&gt;
*  0 mese-blocks - capacity  3 - base&lt;br /&gt;
*  1 mese-blocks - capacity  6&lt;br /&gt;
*  2 mese-blocks - capacity  9&lt;br /&gt;
*  3 mese-blocks - capacity 12 - enough to use blue power-blocks&lt;br /&gt;
*  4 mese-blocks - capacity 15&lt;br /&gt;
*  5 mese-blocks - capacity 18 - enough to grind 1 diamond before recharging&lt;br /&gt;
*  6 mese-blocks - capacity 21&lt;br /&gt;
*  7 mese-blocks - capacity 24&lt;br /&gt;
*  8 mese-blocks - capacity 27&lt;br /&gt;
*  9 mese-blocks - capacity 30&lt;br /&gt;
* 10 mese-blocks - capacity 33&lt;br /&gt;
* 11 mese-blocks - capacity 36 - enough to grind 2 diamonds&lt;br /&gt;
* 12 mese-blocks - capacity 39&lt;br /&gt;
* 13 mese-blocks - capacity 42&lt;br /&gt;
* 14 mese-blocks - capacity 45&lt;br /&gt;
* 15 mese-blocks - capacity 48&lt;br /&gt;
* 16 mese-blocks - capacity 51 - enough to grind 3 diamonds&lt;br /&gt;
* 17 mese-blocks - capacity 54&lt;br /&gt;
* 18 mese-blocks - capacity 57&lt;br /&gt;
* 19 mese-blocks - capacity 60&lt;br /&gt;
* 20 mese-blocks - capacity 63&lt;br /&gt;
* 21 mese-blocks - capacity 66&lt;br /&gt;
* 22 mese-blocks - capacity 69 - enough to grind 4 diamonds&lt;br /&gt;
..&lt;br /&gt;
&lt;br /&gt;
'''Mover-Upgrades:'''&lt;br /&gt;
*  0 mese-blocks - base&lt;br /&gt;
*  1 mese-blocks - &lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
So, to process diamonds we need at least&lt;br /&gt;
* 4 generator-upgrades&lt;br /&gt;
* 8 diamond-blocks and 5 mese-blocks to upgrade the grinder-battery&lt;br /&gt;
* 1 diamond-blocks and 3 mese-blocks for each of our 2 furnace-batteries&lt;br /&gt;
* = 10 diamond-blocks and 11 mese-blocks&lt;br /&gt;
* 1 upgrades for movers&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
====Cost====&lt;br /&gt;
Table:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !!          Item !! Steel !! Copper !! Tin !! Gold !! Mese-Crystal !! Diamond !! Remarks&lt;br /&gt;
|-&lt;br /&gt;
|   || MineGeld prices ||  4  ||      5 ||  5  ||  10  ||    15        ||  20 || for server [https://forum.minetest.net/viewtopic.php?f=10&amp;amp;t=19319 Blue world]&lt;br /&gt;
|-&lt;br /&gt;
|  3 || Constructor    ||    8  ||      9 ||  -  ||   -  ||     -        ||    - ||&lt;br /&gt;
|-&lt;br /&gt;
|  0 || AutoCrafter    ||    -  ||      - ||  -  ||   -  ||     -        ||    - ||&lt;br /&gt;
|-&lt;br /&gt;
|  1 || Clockgen       ||    -  ||      - ||  -  ||   -  ||     -        ||    9 ||&lt;br /&gt;
|-&lt;br /&gt;
|  1 || Distributor    ||    1  ||      - ||  -  ||   -  ||     1        ||    - ||&lt;br /&gt;
|-&lt;br /&gt;
|  0 || Detector       ||    -  ||      - ||  -  ||   -  ||     4        ||    - ||&lt;br /&gt;
|-&lt;br /&gt;
|  9 || Mover          ||    -  ||      - ||  -  ||   -  ||     6        ||    - ||&lt;br /&gt;
|-&lt;br /&gt;
|  9 || Mover-Upgrade  ||    -  ||      - ||  -  ||   -  ||    81        ||    - ||&lt;br /&gt;
|-&lt;br /&gt;
|  1 || Grinder        ||    -  ||      - ||  -  ||   -  ||    36        ||   13 ||&lt;br /&gt;
|-&lt;br /&gt;
|  3 || Battery        ||    -  ||     48 ||   6 ||   -  ||    27        ||    3 ||&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Battery-Upgr.P ||    -  ||      - ||  -  ||   -  ||     -        ||   90 ||&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Battery-Upgr.C ||    -  ||      - ||  -  ||   -  ||    99        ||    - ||&lt;br /&gt;
|-&lt;br /&gt;
|  5 || Generator/Upgr.||    -  ||    400 ||  50 || 225  ||   225        ||  225 ||&lt;br /&gt;
|-&lt;br /&gt;
|  = || '''Total'''    ||    9  ||    457 ||  56 || 225  ||   479        ||  340 || &lt;br /&gt;
|-&lt;br /&gt;
|  = || (in MineGeld)  ||   36  ||   2285 || 280 || 2250 ||  7185        || 6800 || '''Sum=18836'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Configuration====&lt;br /&gt;
====Operation====&lt;br /&gt;
====Notes====&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Factory3===&lt;br /&gt;
** [[Mods/basic_machines/Factory3]] - maxed, and automated factory&lt;br /&gt;
&lt;br /&gt;
====Introduction====&lt;br /&gt;
Like Factory2, with maxed generator and batteries, plus automation.&lt;br /&gt;
&lt;br /&gt;
====Setup====&lt;br /&gt;
====Cost====&lt;br /&gt;
====Configuration====&lt;br /&gt;
====Operation====&lt;br /&gt;
====Notes====&lt;/div&gt;</summary>
		<author><name>&gt;Voxel</name></author>
	</entry>
</feed>