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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==TurtleMiner==&lt;br /&gt;
This is a short tutorial to get you started with [[Mods/TurtleMiner|TurtleMiner]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Note: there have been a lot of things planned and announced, &lt;br /&gt;
but only some basics are actually working right now,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Links / Forks===&lt;br /&gt;
* [https://forum.minetest.net/viewtopic.php?f=9&amp;amp;t=15689&amp;amp;p=242304#p242304 Forum] Github: [https://github.com/BiLachner/TurtleMiner BiLachner] (WIP), [https://github.com/BiLachner/TurtleMiner/wiki Wiki] (german)&lt;br /&gt;
* JulienPavageau: [https://forum.minetest.net/viewtopic.php?f=9&amp;amp;t=15689&amp;amp;start=50#p242178 Forum] [https://github.com/JulienPavageau/TurtleMiner github] - added syntax for loops&lt;br /&gt;
* Rubenwardy: [https://github.com/minetest-edu/turtleminer turtleminer] (2016-12, v0.1, unstable)  [https://github.com/rubenwardy/editor editor]&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Install===&lt;br /&gt;
====Install Minetest====&lt;br /&gt;
Minetest 0.4.15 will be released shortly,&lt;br /&gt;
so for this tutorial, we use the [https://forum.minetest.net/viewtopic.php?f=42&amp;amp;t=1523&amp;amp;p=241677#p241677 current dev-version].&lt;br /&gt;
: Download: [https://minetest.kitsunemimi.pw/builds/ minetest-0.4.14-8a7dc83] 2016-12-05.&lt;br /&gt;
&lt;br /&gt;
Update:&amp;lt;br /&amp;gt;&lt;br /&gt;
The current version of Minetest is 0.4.16,&lt;br /&gt;
so we can get the program from the [http://www.minetest.net/downloads/ regular download-page].&amp;lt;br /&amp;gt;&lt;br /&gt;
Unpack that archive into a directory of &amp;lt;our choice (e.g. E:\games),&lt;br /&gt;
and run minetest,exe  in the bin - directory,&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Install Mods====&lt;br /&gt;
Update: you can get the 'original' turtle-mod from https://github.com/BiLachner/TurtleMiner&lt;br /&gt;
&lt;br /&gt;
* Download the turtle-mod from [https://github.com/minetest-edu/turtleminer github]: [https://github.com/minetest-edu/turtleminer/archive/master.zip master.zip]&lt;br /&gt;
** Unpack that archive into your directory minetest/mods/&lt;br /&gt;
** Rename it to just &amp;quot;turtleminer&amp;quot; (i.e. remove &amp;quot;-master&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* Download the editor-mod from [https://github.com/rubenwardy/editor/ github]: [https://github.com/rubenwardy/editor/archive/master.zip master.zip]&lt;br /&gt;
** Unpack that archive into your directory minetest/mods/&lt;br /&gt;
** Rename it to just &amp;quot;editor&amp;quot; (i.e. remove &amp;quot;-master&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
====Enable Mods====&lt;br /&gt;
*Start minetest &lt;br /&gt;
:Note: in main-menu, tab &amp;quot;Mods&amp;quot;: &amp;quot;Turtleminer&amp;quot; is listed as one of the installed mods&lt;br /&gt;
* in tab &amp;quot;Singleplayer&amp;quot;: Create a new game (say with mapgen v7, seed 2), or select an existing one&lt;br /&gt;
* press the button &amp;quot;Configure&amp;quot;&lt;br /&gt;
* Scroll down the list of mods, &lt;br /&gt;
**Select &amp;quot;editor&amp;quot;,      check the &amp;quot;enabled&amp;quot;-checkbox.&lt;br /&gt;
**Select &amp;quot;turtleminer&amp;quot;, check the &amp;quot;enabled&amp;quot;-checkbox.&lt;br /&gt;
* Press the Save-button&lt;br /&gt;
&lt;br /&gt;
====Get Turtle / creative-mode====&lt;br /&gt;
* Select the game you created in the above section&lt;br /&gt;
* Check the checkbox for &amp;quot;creative mode&amp;quot;&lt;br /&gt;
* Press Play-button to start the game&lt;br /&gt;
&lt;br /&gt;
:Check your settings:&lt;br /&gt;
* Press F5 to activate debug --&amp;gt; note coordinates of your position&lt;br /&gt;
* Press F5 again to switch off debugging&lt;br /&gt;
:&lt;br /&gt;
* Press F10 to open chat&lt;br /&gt;
* Type &amp;quot;/mods&amp;quot; --&amp;gt; editor and turtleminer should be listed&lt;br /&gt;
* Type &amp;quot;/privs&amp;quot; --&amp;gt; interact, basic_privs, shout, privs&lt;br /&gt;
* Type &amp;quot;/sethome&amp;quot; - note: you don't have the privilege for /sethome and /home&lt;br /&gt;
* Type &amp;quot;/giveme torch&amp;quot; - note: you don't have the privilege to get stuff&lt;br /&gt;
* Type &amp;quot;/time&amp;quot;&lt;br /&gt;
* Type &amp;quot;/help&amp;quot;&lt;br /&gt;
* Type &amp;quot;/help privs&amp;quot;&lt;br /&gt;
* Press ESC to close chat&lt;br /&gt;
&lt;br /&gt;
* Press I to open inventory&lt;br /&gt;
: Note your normal inventory at the bottom is empty&lt;br /&gt;
: Note the creative-inventory filled with stuff at the top&lt;br /&gt;
* Click the &amp;quot;All&amp;quot;-tab&lt;br /&gt;
* Enter &amp;quot;tu&amp;quot; in the search-field, click &amp;quot;?&amp;quot;-button --&amp;gt; all turtles should be listed&lt;br /&gt;
* Get one of the turtles, and the remote&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; and put them onto your hotbar&lt;br /&gt;
: (the 'hotbar' is the top row of your inventory)&lt;br /&gt;
&lt;br /&gt;
::(1) If the texture for the remote is missing, get it from an [https://github.com/minetest-edu/turtleminer/blob/1f13126d8bbd846d72c5ea200f3a09b1c9d7af41/textures/turtleminer_remotecontrol.png old revison on github]&lt;br /&gt;
::and place that file into the texture-directory of the turtleminer-mod.&lt;br /&gt;
&lt;br /&gt;
::Or use any small picture you like (e.g. sword or screwdriver):&lt;br /&gt;
::From the directory games/minetest_game/mods/default/textures &lt;br /&gt;
::copy a file (e.g. default_tool_mesesword.png) &lt;br /&gt;
::to the directory mods/turtleminer/textures&lt;br /&gt;
::and rename it to turtleminer_remotecontrol.png&lt;br /&gt;
&lt;br /&gt;
====Get Turtle / normal mode====&lt;br /&gt;
* Select the game you created for working with the turtles&lt;br /&gt;
* Uncheck the checkbox for &amp;quot;creative mode&amp;quot;&lt;br /&gt;
* Press Play-button to start the game&lt;br /&gt;
&lt;br /&gt;
* Press F10 to open chat&lt;br /&gt;
* Type &amp;quot;/mods&amp;quot; --&amp;gt; editor and turtleminer should be listed&lt;br /&gt;
* Type &amp;quot;/privs&amp;quot; --&amp;gt; interact, basic_privs, shout, privs&lt;br /&gt;
* Type &amp;quot;/giveme torch&amp;quot; - note: you don't have the privilege to get stuff&lt;br /&gt;
: &lt;br /&gt;
* Type &amp;quot;/grantme give&amp;quot;&lt;br /&gt;
* Type &amp;quot;/giveme torch&amp;quot; - now a torch should get added to your inventory &lt;br /&gt;
: &lt;br /&gt;
* Type &amp;quot;/giveme turtleminer:wild&amp;quot; - you should get a turtle in your inventory &lt;br /&gt;
* Type &amp;quot;/giveme turtleminer:remotecontrol&amp;quot;&lt;br /&gt;
also:&lt;br /&gt;
* Type &amp;quot;/giveme turtleminer:digging_turtle&amp;quot;&lt;br /&gt;
* Type &amp;quot;/giveme turtleminer:inv_turtle&amp;quot;&lt;br /&gt;
* Type &amp;quot;/giveme turtleminer:wlan_turtle&amp;quot;&lt;br /&gt;
* Type &amp;quot;/giveme turtleminer:tech_turtle&amp;quot;&lt;br /&gt;
* Press ESC to close chat&lt;br /&gt;
;Note: I recommand the digging_turtle, because it has better visibility&lt;br /&gt;
&lt;br /&gt;
===Operation===&lt;br /&gt;
====Handling====&lt;br /&gt;
* Select a turtle on your hotbar (use the mousewheel, or keys 1-9)&lt;br /&gt;
* Rightclick on the ground --&amp;gt; turtle is placed on the spot you clicked&lt;br /&gt;
* Enter a name for your turtle (say, &amp;quot;T1&amp;quot;)&lt;br /&gt;
:Note: in creative-mode, after placing, the turtle (as well as any other item) &lt;br /&gt;
: stays in the inventory, so you have an unlimited supply&lt;br /&gt;
* Do it again: put another turtle on some other spot, give it some other name (e.g. &amp;quot;T2&amp;quot;)&lt;br /&gt;
* Point with crosshair at your turtles&lt;br /&gt;
:Note the text &amp;quot;T1 (owned by singleplayer)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Rightclick one of your turtles&lt;br /&gt;
** without editor-mod --&amp;gt; nothing happens&lt;br /&gt;
** with active editor-mod --&amp;gt; edit-dialog opens&lt;br /&gt;
&lt;br /&gt;
* Leftclick a turtle --&amp;gt; the turtle is mined / dug.&lt;br /&gt;
: That is, she is removed from her spot, and put into the inventory.&lt;br /&gt;
: In creative-mode, the counter on the turtle in the inventory is not increased.&lt;br /&gt;
&lt;br /&gt;
====RC====&lt;br /&gt;
* Select the remote-control on your hotbar&lt;br /&gt;
* Leftclick on some block of the landscape --&amp;gt; nothing happens, or that block is mined&lt;br /&gt;
* Rightclick on a turtle --&amp;gt; a form appears, with remote-control - buttons. &lt;br /&gt;
: Hover with the mouse over the buttons to see their functions.&lt;br /&gt;
* Press the buttons to steer the turtle around.&lt;br /&gt;
:Note: while the remote-control is on screen, the player cannot move&lt;br /&gt;
:Note: the turtles can fly&lt;br /&gt;
:Note: when the turtle digs something (say, a tree) that stuff is destroyed&lt;br /&gt;
::So, mining or harvesting is not possible with the current version&lt;br /&gt;
:Note: building doesn't work yet&lt;br /&gt;
* press ESC to exit the rc-dialog&lt;br /&gt;
&lt;br /&gt;
====Editor====&lt;br /&gt;
[[File:Screenshot 20161215 edit-dig9below.png|thumb|Editor with several programs for Turtleminer]]&lt;br /&gt;
* Rightclick a turtle&lt;br /&gt;
** without editor-mod --&amp;gt; nothing happens&lt;br /&gt;
** with active editor-mod --&amp;gt; the editor-dialog opens&lt;br /&gt;
&lt;br /&gt;
The editor has tabs for several files,&lt;br /&gt;
and buttons &amp;quot;New&amp;quot;, &amp;quot;Save&amp;quot;, &amp;quot;Close&amp;quot;, &amp;quot;Run&amp;quot;, &amp;quot;Stop&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A small demo-program is already provided:&lt;br /&gt;
:forward&lt;br /&gt;
:forward&lt;br /&gt;
:left&lt;br /&gt;
:forward&lt;br /&gt;
:forward&lt;br /&gt;
&lt;br /&gt;
Press the &amp;quot;Run&amp;quot;-button to execute that program.&lt;br /&gt;
:After the program has started, you can press ESC to exit the editor,&lt;br /&gt;
:and watch the turtle.&lt;br /&gt;
&lt;br /&gt;
The programs are saved to a file like &amp;quot;singleplayer.lua&amp;quot; &lt;br /&gt;
in the directory turtlebot&lt;br /&gt;
in the worlds-directory of your game.&lt;br /&gt;
&lt;br /&gt;
'''Caution:''' this file with all the programs inside is only written when the player leaves the game !&lt;br /&gt;
: That means, when minetest crashes, all changes are lost !&lt;br /&gt;
&lt;br /&gt;
===Commands===&lt;br /&gt;
* f or forward&lt;br /&gt;
* b or backward&lt;br /&gt;
* u or up&lt;br /&gt;
* d or down&lt;br /&gt;
* right or &amp;quot;turn right&amp;quot;&lt;br /&gt;
* left  or &amp;quot;turn left&amp;quot;&lt;br /&gt;
* dig or &amp;quot;dig front&amp;quot;&lt;br /&gt;
* &amp;quot;dig below&amp;quot;&lt;br /&gt;
* build or &amp;quot;place front&amp;quot;  (not working yet)&lt;br /&gt;
* &amp;quot;place below&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Todo/Suggestions====&lt;br /&gt;
:? dig up / above&lt;br /&gt;
:: Only needs some simple patches in api.lua and scriptvm.lua,&lt;br /&gt;
:: just look for &amp;quot;below&amp;quot;, and add similar lines with &amp;quot;above&amp;quot;.&lt;br /&gt;
:: See [https://github.com/hajo4/turtleminer my fork].&lt;br /&gt;
&lt;br /&gt;
:? build/place doesn't work&lt;br /&gt;
:? build behind - for &amp;quot;painting&amp;quot; with the turtle&lt;br /&gt;
:? select block to use for build/place&lt;br /&gt;
&lt;br /&gt;
:? comments&lt;br /&gt;
:? print() / say()&lt;br /&gt;
:? command-separator - for multiple commands per line&lt;br /&gt;
&lt;br /&gt;
:? call / include - code from other file&lt;br /&gt;
:? different sounds for move/turn/dig/place&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
===Example-programs===&lt;br /&gt;
With the current state of the project, &lt;br /&gt;
it can be argued if these can be really called 'programs',&amp;lt;br /&amp;gt;&lt;br /&gt;
rather than 'macros'.&lt;br /&gt;
:Because there is no input/output, no variables, no arithmetic,&lt;br /&gt;
:no conditions to query or check, no controlstructures, etc.&lt;br /&gt;
Nevertheless, the turtles can be useful as-is, see [http://wiki.minetest.net/Mods/TurtleMiner-Tutor#Digger Digger].&lt;br /&gt;
&lt;br /&gt;
====Simple====&lt;br /&gt;
Simple commands to 'replace' the remote-control with the code-editor:&amp;lt;br /&amp;gt;&lt;br /&gt;
just select the program for the function you want, and press the Run-button.&lt;br /&gt;
&lt;br /&gt;
=====1Fwd=====&lt;br /&gt;
 forward&lt;br /&gt;
=====1Turn=====&lt;br /&gt;
 left&lt;br /&gt;
=====1Up=====&lt;br /&gt;
 up&lt;br /&gt;
=====1Down=====&lt;br /&gt;
 down&lt;br /&gt;
=====1digF=====&lt;br /&gt;
 dig front&lt;br /&gt;
=====1digD=====&lt;br /&gt;
 dig below&lt;br /&gt;
&lt;br /&gt;
====Digger====&lt;br /&gt;
A collection of programs that help with mining.&lt;br /&gt;
:The turtles have no inventory yet, and blocks mined by them are destroyed.&lt;br /&gt;
:So the player needs to look out for ore-blocks that get exposed, and dig them himself.&lt;br /&gt;
&lt;br /&gt;
=====Tunnel1Fwd=====&lt;br /&gt;
Dig a straight tunnel of height 2 forward, one step per run.&lt;br /&gt;
:The player has a height of 2 blocks, so a passable tunnel must be 2 blocks high.&lt;br /&gt;
&lt;br /&gt;
 dig front&lt;br /&gt;
 up&lt;br /&gt;
 dig front&lt;br /&gt;
 down&lt;br /&gt;
 forward&lt;br /&gt;
&lt;br /&gt;
=====Tunnel2x2=====&lt;br /&gt;
In a wider tunnel it is easier to see when blocks with ore get exposed.&lt;br /&gt;
&lt;br /&gt;
 dig front&lt;br /&gt;
 up&lt;br /&gt;
 dig front&lt;br /&gt;
 &lt;br /&gt;
 left&lt;br /&gt;
 dig front&lt;br /&gt;
 down&lt;br /&gt;
 dig front&lt;br /&gt;
 &lt;br /&gt;
 right&lt;br /&gt;
 forward&lt;br /&gt;
&lt;br /&gt;
=====Tunnel3x3=====&lt;br /&gt;
Clear the 3x3 blocks on the wall in front of the turtle.&lt;br /&gt;
: This version exploits that turtles can 'fly', to workaround 'cannot dig up'.&lt;br /&gt;
&lt;br /&gt;
 dig front&lt;br /&gt;
 up&lt;br /&gt;
 up&lt;br /&gt;
 dig front&lt;br /&gt;
 forward&lt;br /&gt;
 &lt;br /&gt;
 left&lt;br /&gt;
 dig front&lt;br /&gt;
 left&lt;br /&gt;
 left&lt;br /&gt;
 dig front&lt;br /&gt;
 &lt;br /&gt;
 dig below&lt;br /&gt;
 down&lt;br /&gt;
 &lt;br /&gt;
 dig front&lt;br /&gt;
 left&lt;br /&gt;
 left&lt;br /&gt;
 dig front&lt;br /&gt;
 &lt;br /&gt;
 down&lt;br /&gt;
 dig front&lt;br /&gt;
 left&lt;br /&gt;
 left&lt;br /&gt;
 dig front&lt;br /&gt;
 &lt;br /&gt;
 left&lt;br /&gt;
&lt;br /&gt;
Caution: opening walls into caves filled with water or lava can be dangerous !&lt;br /&gt;
&lt;br /&gt;
=====Tunnel3x3a=====&lt;br /&gt;
Clear the 3x3 blocks on the wall in front of the turtle.&lt;br /&gt;
: This version uses the 'dig above'-command, and doesn't need to fly.&lt;br /&gt;
&lt;br /&gt;
 dig above&lt;br /&gt;
 up&lt;br /&gt;
 dig front&lt;br /&gt;
 forward&lt;br /&gt;
  &lt;br /&gt;
 dig above&lt;br /&gt;
 left&lt;br /&gt;
 dig front&lt;br /&gt;
 forward&lt;br /&gt;
 &lt;br /&gt;
 dig above&lt;br /&gt;
 left&lt;br /&gt;
 left&lt;br /&gt;
 dig below&lt;br /&gt;
 forward&lt;br /&gt;
 &lt;br /&gt;
 dig front&lt;br /&gt;
 dig below&lt;br /&gt;
 forward&lt;br /&gt;
 &lt;br /&gt;
 dig above&lt;br /&gt;
 left&lt;br /&gt;
 left&lt;br /&gt;
 dig below&lt;br /&gt;
 down&lt;br /&gt;
  &lt;br /&gt;
 forward&lt;br /&gt;
 right&lt;br /&gt;
&lt;br /&gt;
=====Dig3x3below=====&lt;br /&gt;
Clear the 3x3 blocks on the ground below the turtle.&lt;br /&gt;
&lt;br /&gt;
 dig below&lt;br /&gt;
 down&lt;br /&gt;
 &lt;br /&gt;
 dig front&lt;br /&gt;
 forward&lt;br /&gt;
 left&lt;br /&gt;
 &lt;br /&gt;
 dig front&lt;br /&gt;
 forward&lt;br /&gt;
 left&lt;br /&gt;
 &lt;br /&gt;
 dig front&lt;br /&gt;
 forward&lt;br /&gt;
 &lt;br /&gt;
 dig front&lt;br /&gt;
 forward&lt;br /&gt;
 left&lt;br /&gt;
 &lt;br /&gt;
 dig front&lt;br /&gt;
 forward&lt;br /&gt;
 &lt;br /&gt;
 dig front&lt;br /&gt;
 forward&lt;br /&gt;
 left&lt;br /&gt;
 &lt;br /&gt;
 dig front&lt;br /&gt;
 forward&lt;br /&gt;
 dig front&lt;br /&gt;
 &lt;br /&gt;
 left&lt;br /&gt;
 forward&lt;br /&gt;
&lt;br /&gt;
Digs and move down, then runs/digs in a circle around that center position.&lt;br /&gt;
&lt;br /&gt;
=====Dig1Downstairs=====&lt;br /&gt;
Dig ahead downstairs, one step per run.&lt;br /&gt;
&lt;br /&gt;
 up&lt;br /&gt;
 dig front&lt;br /&gt;
 down &lt;br /&gt;
 dig front&lt;br /&gt;
 &lt;br /&gt;
 forward&lt;br /&gt;
 dig below&lt;br /&gt;
 down&lt;br /&gt;
&lt;br /&gt;
The player has a height of 2 blocks, and above that needs a 3rd block of free space &lt;br /&gt;
so he can jump up, e.g. to climb upstairs.&lt;br /&gt;
&lt;br /&gt;
=====Dig1Upstairs=====&lt;br /&gt;
This program doesn't work with the current version of TurtleMiner, &lt;br /&gt;
as there is no command for &amp;quot;dig above&amp;quot; yet.&lt;br /&gt;
:(Just needs some simple patches in api.lua and scriptvm.lua)&lt;br /&gt;
&lt;br /&gt;
 dig above&lt;br /&gt;
 up&lt;br /&gt;
 dig above&lt;br /&gt;
 dig front&lt;br /&gt;
 forward&lt;/div&gt;</summary>
		<author><name>&gt;Voxel</name></author>
	</entry>
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