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	<title>Liquid - Revision history</title>
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	<updated>2026-04-30T09:23:50Z</updated>
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		<title>&gt;ROllerozxa at 14:02, 15 June 2023</title>
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		<author><name>&gt;ROllerozxa</name></author>
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		<title>&gt;ROllerozxa at 14:02, 15 June 2023</title>
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		<title>&gt;ROllerozxa at 14:02, 15 June 2023</title>
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		<author><name>&gt;ROllerozxa</name></author>
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		<title>&gt;ROllerozxa at 14:02, 15 June 2023</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
'''Liquids''' are special dynamic [[block]]s in Minetest. They behave quite differently than in real life. Liquids like to spread and flow to their surrounding blocks and players can swim and drown in them.&lt;br /&gt;
&lt;br /&gt;
== Liquid forms ==&lt;br /&gt;
Liquids usually come in two forms: In source form and in flowing form.&lt;br /&gt;
&lt;br /&gt;
=== Liquid source ===&lt;br /&gt;
Liquid sources have the shape of a full cube. A liquid source will generate flowing liquids around it from time to time, and, if the liquid is renewable, it also generates liquid sources (see below). A liquid source can sustain itself. If no special event happens, a liquid source will keep its place forever and it will never drain out.&lt;br /&gt;
&lt;br /&gt;
=== Flowing liquid ===&lt;br /&gt;
Flowing liquids take a “sloped” form and never the shape of a cube. Flowing liquids spread around the map until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.&lt;br /&gt;
&lt;br /&gt;
== Liquid properties ==&lt;br /&gt;
[[Image:Liquid_range_2.png|thumb|170px|A liquid with a flowing range of 2, viewed from above]]&lt;br /&gt;
&lt;br /&gt;
All liquids share the following properties:&lt;br /&gt;
* ''All properties of [[blocks]]''&lt;br /&gt;
* Renewability: Renewable liquids can create new sources (see below)&lt;br /&gt;
* Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will “spread”. This is a number ranging from 0 to 8. If 0, no flowing liquids are generated at all. Usually, liquids have a flowing range of 8&lt;br /&gt;
* Viscosity: How slow [[player]]s move through it and how fast new flowing liquids are created (i.e. how fast the liquid spreads)&lt;br /&gt;
* Drowning damage: If set, it will a) reduce your [[Player#Breath|breath]] (“bubbles”) while you are inside and b) will cause this amount of damage to you every 2 seconds if you ran out of breath while inside&lt;br /&gt;
&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
&amp;lt;!-- TODO: Explain flowing --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creation of liquid sources ===&lt;br /&gt;
Renewable liquid sources create new liquid sources at open spaces. A new liquid source is created when:&lt;br /&gt;
&lt;br /&gt;
* Two renewable liquid blocks of the same type touch each other diagonally&lt;br /&gt;
* These blocks are also on the same height&lt;br /&gt;
* One of the two “corners” is open space which allows liquids to flow in&lt;br /&gt;
&lt;br /&gt;
When those criteria are met, the open space is filled with a new liquid source of the same type.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400px&amp;quot; heights=&amp;quot;256px&amp;quot;&amp;gt;&lt;br /&gt;
Liquid_renewing_part1.png|2 liquid sources (S) touch each other diagonally, but are seperated by solid blocks.&lt;br /&gt;
Liquid_renewing_part2.png|The solid block at the top “corner” has been removed and a completely new liquid source block fills the empty space shortly after.&lt;br /&gt;
Non-renewable liquid.png|For comparison, a non-renewable liquid just flows (F) instead.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interaction with liquids ==&lt;br /&gt;
=== Swimming and diving ===&lt;br /&gt;
Swimming in a liquid is fairly straightforward: The usual direction keys for basic movement, the jump key for rising and the sneak key for sinking. Note that the controls are different if the [[Controls#Pitch move mode|pitch move mode]] is enabled.&lt;br /&gt;
&lt;br /&gt;
The physics for swimming and diving in a liquid are, in detail:&lt;br /&gt;
&lt;br /&gt;
* Your movement speed in a liquid is determined by its viscosity&lt;br /&gt;
* If you don't do anything in a liquid, you will slowly sink&lt;br /&gt;
* There is no fall damage for falling into a liquid as such&lt;br /&gt;
* If you fall from a great height into a liquid, you will be slowed down on impact (but you don't come instantly to a halt). Depending on your speed, you might end up deep in the liquid. The slow-down effect is much stronger for liquids with a high viscosity. For a safe high drop into a liquid, you need to make sure there is enough liquid above the ground, otherwise you might still suffer fall damage by hitting the ground.&lt;br /&gt;
* Liquids may cause breath loss and drowning damage (see above)&lt;br /&gt;
&lt;br /&gt;
=== Pointing to liquids ===&lt;br /&gt;
Liquids are usually not [[Pointing|pointable]]. However, all liquids can be pointed by special items. In [[Games/Minetest Game|Minetest Game]], one example is the [[bucket]]. For a full list of items which are able to point to liquids, see [[:Category:Liquid pointers]].&lt;br /&gt;
&lt;br /&gt;
== Liquids in [[Games/Minetest Game|Minetest Game]] ==&lt;br /&gt;
The following liquids exist in Minetest Game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Liquid&lt;br /&gt;
! Renewable&amp;lt;ref&amp;gt;Renewable according to the method explained above&amp;lt;/ref&amp;gt;&lt;br /&gt;
! Flowing range&lt;br /&gt;
! Viscosity&lt;br /&gt;
! Drowning damage&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Water.png | 32px]] || [[Water]]&lt;br /&gt;
| Yes&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| {{Heart|0.5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:River_Water.png | 32px]] || [[River Water]]&lt;br /&gt;
| No&amp;lt;ref&amp;gt;Note that river water can be renewed by a different method, however&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| {{Heart|0.5}}&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lava.png | 32px]] || [[Lava]]&lt;br /&gt;
| No&lt;br /&gt;
| 8&lt;br /&gt;
| 7&lt;br /&gt;
| {{Heart|0.5}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Quick facts:&lt;br /&gt;
&lt;br /&gt;
* Liquids can be collected by a [[bucket]].&lt;br /&gt;
* Liquids can flow into and destroy [[snow]].&lt;br /&gt;
* Lava will be cooled into [[obsidian]] or [[stone]] by [[water]], [[River Water|river water]], and [[:Category:Cools lava|other blocks]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Liquid]] [[Category:Gameplay]]&lt;/div&gt;</summary>
		<author><name>&gt;ROllerozxa</name></author>
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