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	<title>Falling Block - Revision history</title>
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	<updated>2026-07-20T13:46:44Z</updated>
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		<author><name>&gt;Voxel</name></author>
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		<title>&gt;Voxel: c</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Languages|nocat=1}}&lt;br /&gt;
{{Object Data&lt;br /&gt;
|name=Falling Block&lt;br /&gt;
|image=Falling Node.png&lt;br /&gt;
|entitystring=__builtin:falling_node&lt;br /&gt;
|collides_with_objects=Yes&lt;br /&gt;
|collides_with_blocks=Yes&lt;br /&gt;
|health=∞&lt;br /&gt;
}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;falling block&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;falling node&amp;#039;&amp;#039;&amp;#039; is an [[Objects|object]] which appears when a block &amp;#039;&amp;#039;capable of falling&amp;#039;&amp;#039; (like [[Sand]] or [[Gravel]] in Minetest Game) starts to fall.&lt;br /&gt;
We also call blocks capable of falling &amp;#039;&amp;#039;physical blocks&amp;#039;&amp;#039;, while with “falling block”, we refer to the moving object which is &amp;#039;&amp;#039;actually&amp;#039;&amp;#039; falling.&lt;br /&gt;
&lt;br /&gt;
== Triggering a fall ==&lt;br /&gt;
Normally, physical blocks rest on top of solid blocks. As soon the “support” below a physical block is dug (or replaced with any [[:Category:Passable|passable]] block like [[air]] or [[water]]), the block starts to fall. It is rarely possible that a physical block is free-floating. A [[Map generator]] might sometimes generate floating sand. This is not an accident. In this calse, physical blocks don&amp;#039;t fall automatically. But they start to fall when they have been punched or receive an update. If a block starts to fall, it also updates its direct neighbors. There are other ways in which physical blocks can receive an update. This means, punching a block of floating sand in a large patch of floating sand will cause a chain reaction and a complete collapse.&lt;br /&gt;
&lt;br /&gt;
== After the fall ==&lt;br /&gt;
The falling block stops when it hits a solid block. Now one of two things happens:&lt;br /&gt;
* If at the landing position there was a replacable block (examples in Minetest Game: [[water]], [[air]], [[flower]], [[grass]]), it will be destroyed&lt;br /&gt;
* If at the landing position there was a non-replacable block (example in Minetest Game: [[torch]]), the block will drop as an item.&lt;br /&gt;
&lt;br /&gt;
[[Category:Engine]]&lt;/div&gt;</summary>
		<author><name>&gt;Voxel</name></author>
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