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	<id>https://wiki.minetest.org/index.php?action=history&amp;feed=atom&amp;title=Areas</id>
	<title>Areas - Revision history</title>
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	<updated>2026-05-01T09:16:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.minetest.org/index.php?title=Areas&amp;diff=16910&amp;oldid=prev</id>
		<title>Poetry: Created page with &quot;&lt;div class=&quot;p44_navbar&quot;&gt; Wiki Top Minetest MT worlds Bucket Game Trolltest &lt;/div&gt;  &lt;div class=&quot;p44_navbar&quot;&gt; [https://minetest.org/ minetest.org] [https://minetest.io minetest.io] [https://git.minetest.io/ 9,000 gits] [https://irc.minetest.org:9000/#/connect CoderChat] [https://edgy1.net/ EdgyNet] &lt;/div&gt;  &lt;br /&gt; &lt;span id=&quot;introduction&quot;&gt;&lt;/span&gt; == Introduction ==  This page discusses the protection of ar...&quot;</title>
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		<updated>2023-08-12T05:13:55Z</updated>

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&amp;lt;span id=&amp;quot;introduction&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
This page discusses the protection of areas as it works in most Final Minetest _games.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;protection-basics&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Protection Basics ==&lt;br /&gt;
&lt;br /&gt;
Most _games use OldCoder &amp;quot;areas&amp;quot;. This is a version of the old &amp;quot;areas&amp;quot; mod with these special features:&lt;br /&gt;
&lt;br /&gt;
* You can use much shorter commands like &amp;quot;/a1&amp;quot; and &amp;quot;/a2&amp;quot;&lt;br /&gt;
* &amp;quot;protector&amp;quot; protection can be converted to &amp;quot;areas&amp;quot; protection&lt;br /&gt;
* The &amp;quot;areas&amp;quot; HUD display is limited in size&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;areas-short-commands&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== Areas Short Commands ==&lt;br /&gt;
&lt;br /&gt;
* /a1 or /apos1 instead of /area_pos1&lt;br /&gt;
* /a2 or /apos2 instead of /area_pos2&lt;br /&gt;
* /rra instead of /recursive_remove_areas&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;areas-protect&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to Protect ==&lt;br /&gt;
&lt;br /&gt;
Imagine a box around the area you want to protect. Go to one of the lower corners. Type &amp;quot;/a1&amp;quot;. Fly or climb to the opposite upper corner. Type &amp;quot;/a2&amp;quot;. Then type something like:&lt;br /&gt;
&lt;br /&gt;
/protect Jane Blue House&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span id=&amp;quot;areas-add-somebody&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
== How to Add Somebody ==&lt;br /&gt;
&lt;br /&gt;
Sorry, this is tricky. To add Bill to a protected area, try this. Go to the area. You should see the area name and ID number displayed. Let's pretend that the ID is 42. Type commands like these:&lt;br /&gt;
&lt;br /&gt;
 /select_area 42&lt;br /&gt;
 /add_owner 42 Bill Bill's Room&lt;br /&gt;
&lt;br /&gt;
Replace Bill with the right player nick. Replace 42 with the right area ID number.&lt;br /&gt;
&lt;br /&gt;
World admins can add people in a easier way using something called CoderGroups. We'll need to explain that later.&lt;/div&gt;</summary>
		<author><name>Poetry</name></author>
	</entry>
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